Because C&C (along with the RTS genre in general) was killed and everyone interested in that genre either started playing DOTA or LOL, or the surviving hybrid genre games like Total War, WOW absorbed all the features of its competition except for what it couldn't (good music and writing), so it's living alongside its main competition, FFXIV, and Minecraft is just a multiplayer sandbox that is still incredibly popular and developers have been working on and releasing features for it for its entire lifetime. It is its own sequel a few times over. The big innovative games between now and Minecraft are probably Binding of Isaac for rogue lites, PUBG introducing the Battle Royale genre, Vampire Survivors for inventing Bullet Heaven.
StarPupil
I think the module I'm using, which could be Kingmaker or any number of other modules, might be gpu accelerated. Idk why exactly, but having the view for my players on the second monitor while mine is on the main causes it to dramatically slow down and freeze within a minute or so, to the point where the browser window doesn't click and drag. All I really know is that it works on xorg and not on Wayland, and no distro that runs well in this accursed laptop is stable (endeavor OS turned off my Nvidia drivers in an update and ran everything through the amd apu) or comes with an xorg version of the DE (Fedora Bazzite also doesn't have this, but at least it works otherwise). I transitioned to a purely online game at that time for other reasons, but I was looking longingly at how Windows users don't have to put up with that bullshit, or at least not nearly as much.
Man, I just want Foundry VTT to work on my second monitor, it used to work but all the distros that moved over to Wayland DEs exclusively mean that I can't use the thing I want and have the laptop do it's one job of displaying foundry on my table TV. I guess what I really want is for Nvidia so put out better Wayland drivers.
But you repeat yourself
The only place the OK City bombing was considered a war was inside Timothy McVeigh's diseased mind, so I would contest that his rental van was not a technical, but mostly on a technicality.
Now the question is: is this a technical?
You aren't missing much.
One of the weirdest people I ever knew said that exact thing about why he played a girl in Pokémon games. That dude was incredibly sus.
Reprinting some things, neglecting to reprint others, power creeping the stuff they did reprint out of the game, banning some stuff that was too powerful while printing other stuff that's just as good for the same reasons. You know, standard card game stuff.
A significant amount of compsci angst post-graduation is caused by business majors and their lack of knowledge about what they're managing. But the people who are currently students aren't complaining about that actual grievance, they're mostly bitter about other majors having more fun.
BOI is there because it popularized Rogue Lites, or basically games with procedurally generated maps and permadeath, with some upgrades and unlocks that persist through your runs. It's been a huge genre in the past decade ish, especially among indie games.
Battle Royale isn't just the shrinking map, it's also the massive player count and free for all nature where everyone starts with almost nothing and gets weapons as they find them. PUBG also got its lunch eaten by Fortnite, which popularized the battle pass, but that's a monetization innovation moreso than gameplay.
Bullet Heaven is one that's new enough that there aren't that many games in the genre, but it's basically a Rogue Lite where your main verb is moving and picking skills when you level up. Basically you're picking skills to keep huge waves of enemies away from you for a set amount of time.
Point being, most of the innovation is in smaller indie projects. I'd look there if you want interesting ideas. The big dogs you asked about are either still around and so successful at what they do that they take up all the air in the room or their entire genre crumbled around them and morphed into something else.
And Minecraft is the only new thing you mentioned. Dune 2 was made by the same company as C&C and came out three years before, while WOW is something like the 5th big MMORPG, after ultima Online, Everquest, Final Fantasy 11, and EQ2. I'm also not confident that Minecraft is totally original, but it's probably the most original of that selection.