OmegaMouse

joined 2 years ago
MODERATOR OF
 

So there's a possibility the instance I use will go offline. I've never had to think about this until now, but I want to choose a new instance and I'm wondering how this will affect things.

Certain instances have defederated from furry instances right? If I create an account on pawb.social for example, will I lose access to any particular communities? Is that a stable server running the latest version of Lemmy?

 

I'm unsure where this problem originates, but my guess would be the instance as it's consistent no matter where I try to post (local or external communities).

Whenever I try to attach an image to a post, I'm getting the following error:

{"data":{"msg":"Error in DB","files":null},"state":"success"}

Does anyone more knowledgeable about these sort of things have any clue what that's about?

 

A fascinating summary of every type of plant, organised by evolutionary links

 

Looking at a microphone under an electron microscope to discover how it works

[–] OmegaMouse@feddit.uk 0 points 2 years ago (1 children)

Out of interest, what do you mean 'you don't read too closely'?

 

After several months I've eventually finished this game. I've played other 'mixed-genre' visual novels before (Danganronpa, Persona and Ace Attorney for example) and generally enjoyed them. And yes, I did find 13 Sentinels interesting and fun to play for the most part. I'd definitely recommend trying it.

However I think the way the story was presented made an already complex story unnecessarily confusing at points. For context, the story is told from the perspectives of 13 separate protagonists, in short chunks. Because of the way you unlock different sections of the story (either by getting to a certain part with one character, or making progress in the battle mode), you'll be shifting through each of the individual stories constantly.

In some ways this is a neat way to tell the story and keep things mysterious, but when there are so many characters with branching storylines it becomes a lot! Granted, it probably didn't help that it took me several months to get through it - that was mainly the result of the battle mode feeling like a chore to play at points.

Despite all this I did really like where the story went, and it mostly makes sense after one playthrough.

Some aspects of the story that I'm still unclear on:

spoilerThe whole deal with the multiple versions of Morimura/Iora/Chihiro. Morimura was a previous version of Iora from a previous loop? And she wanted to implant her memories onto Iota?

spoilerSimilarly, Ida's story. Amiguchi is another version of him?

spoilerWhy was Chihiro trying to force another loop? She wanted to be the one in control somehow? And similarly, why was this the final possible loop?

If you like visual novels, confusing anime storylines and science fiction you'll probably enjoy this game. Visually it's very impressive with some beautiful animation on the characters and painterly backgrounds. The voice acting and music is excellent, perfecting fitting with the tone of the game. It's likely not for everyone, but if you're willing to accept its shortcomings it is worth playing for the fascinating story alone.

 
[–] OmegaMouse@feddit.uk 2 points 2 years ago (1 children)

So it's an average of the different isotopes that can be found? That's interesting, I wonder how they work out that average. Do you have to take samples all over the world?

 

It's been a while since I was taught Chemistry, but I was reading something the other day and I couldn't quite get my head around the concept.

So the periodic table shows elements with their atomic numbers (protons) and atomic weight (protons + neutrons). Isotopes have different numbers of neutrons, like carbon-12 and carbon-13 which I believe would have 6 and 7 neurons respectively.

So why is carbon-12 the 'default' option, shown on the periodic table? Is it to do with which version of carbon is the most common? I don't understand how we decide what makes up the pure version of an element/ it's atomic weight as shown on the periodic table

 

Really well produced video about the effects of pressure on different elements

[–] OmegaMouse@feddit.uk 0 points 2 years ago

I've started a new playthrough of Fallout New Vegas. Never got round to finishing it last time, so hopefully will do now! So far I've added some stability mods and a new radio station. Anyone got any other mod recommendations?

 

I understand that the Romans were unable to conquer Scotland so they build Hadrian's Wall (which explains the survival of older cultures there). But as far as I know they occupied Wales and Cornwall, so how is it that the Celtic culture (language etc.) survived in those places?

 

So this is a very niche tool, but I thought I'd post about it in case it has uses elsewhere.

Recently I heard about Moonring, a free RPG based on the Ultima games. It's really fun, and it seemed like a nice fit for the Deck. And for the most part it is - there are plenty of custom control layouts already that work well.

The one thing that annoyed me however is speaking to NPCs. You need to listen out for keywords and then type those in to advance the conversation. The game auto suggests what you may wish to say - for example 'treasure' may be mentioned and when you type 't' it suggests the full word. You then press tab to confirm. So a lot of the time I'd need to type a+tab, b+tab etc. This should work fine in theory but the steam keyboard is extremely temperamental! Bringing it up every time I wanted to quickly type was annoying me...

So I wanted to know if virtual menus could help, and yes!

To set this up, you want to create 8 Action Sets, labelled ABC, DEF and so on (PQRS and WXYZ are grouped, like on an old phone keypad). Personally I'd set ABC up first and then you can copy that action set when creating the others.

Whilst in the controller settings, press R1 to move across to the ABC action set, and then create a radial menu on the left trackpad. Within those settings, set the center button as changing the action set to default. Then add new buttons to trigger A, B and C. Under general settings, change button type to 'release', otherwise it can be quite easy to misinput when using the menus. Create the remaining action sets by copying ABC and change the buttons for the remaining letters.

Finally, create a touch menu on the default action set with buttons to change between the action sets. I also added buttons for tab, backspace and enter. As before, make sure it's set to 'release' activation rather than click.

I'm not sure how useful this will be to (if you want to type anything substantial, the regular keyboard does a good job) but it's cool to know that it's possible!

I might edit a few bits in my controller layout, then I'll export it in case anyone else wants to try this out.

Edit: Now uploaded to the community as 'Omega's layout' :)

1
submitted 2 years ago* (last edited 2 years ago) by OmegaMouse@feddit.uk to c/internetfuneral@lemmy.world
 

Someone loading up my game saves would see the unlocks, routes and choices I made. The physical actions in real life etched to the digital. A little piece of my life stored to semiconductors.

[–] OmegaMouse@feddit.uk 1 points 2 years ago

What do you mean by active listening exactly?

[–] OmegaMouse@feddit.uk 0 points 2 years ago

I actually had no idea Prey (2017) was a loose sequel to an earlier game. It looks like the 2006 game is quite hard to obtain nowadays... Maybe one to pirate at some point.

What do you think of the 2017 game? I've also heard good things about that.

[–] OmegaMouse@feddit.uk 0 points 2 years ago

Basically any indies or games that have been ported to Switch, you're gonna get better performance on the Deck.

There are a few games like Okami which do neat things with the joycons and go on sale often enough that I can justify buying them on the Switch.

I still get the occasional Nintendo exclusive on my Switch for the sake of convenience. I'm too lazy to try and emulate TOTK on the Deck for example.

[–] OmegaMouse@feddit.uk 1 points 2 years ago

This is the way.

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