As a developer of a game for this engine that's very much intended to NOT be a Minecraft clone, it's frustrating to see comments about the engine saying that "A Minecraft clone is exactly what it is." It does make me feel better about the name change, though. Maybe there'll be less of that backwards-looking sort of thing in the future.
Mantar
joined 2 years ago
So you installed Minetest Game, the modding base, with no mods and are mad it's not Minecraft, got it. Minetest Game isn't about cloning MC, it's about building your own game out of mods. If you want a Minecraft clone, that's what Voxelforge and Mineclonia are for.
Personally I couldn't care less -- I don't like Minecraft (and am not a big fan of Minetest Game either) and am far more interested in original voxel games that are not joined at the hip to bad design decisions made by Notch and/or Microsoft just because Minecraft did it. (Looking at you, crafting grid)
As a game dev, I have to say this kind of criticism is too vague to be of any use
That's all server-side code, which is the normal thing for luanti mods and games.
Client-side modding is currently a bit crude and limited, and requires a bit of funky manual installation, but allows you to read and alter some things on the client that aren't available to the server code. Client-side modding (CSM) was added a bit prematurely and is still in kind of a proof-of-concept stage; it was intended to be a step towards server-sent client-side modding (SSCSM) which will allow games to customize the behavior of the client.
For Exile we have an optional CSM for handling special keypresses, since reading key sequences can be difficult with lag over multiplayer, but 99.9% of our code is just the regular server-side code.