Jeeve65

joined 2 years ago
[–] Jeeve65@ttrpg.network 4 points 3 days ago

I have used both types of distance calculation in different campaigns. I agree that the 'alternating' rule is better, but I've also seen that it confuses some players and in that case slows down combat.

I'm currently using the phb rule. My players have just gained access to fireball and similar AoE spells, and I use the actual circular spell effects

So far I have not seen the players actively abusing this, so for now I'm just ignoring the weird distance effects

[–] Jeeve65@ttrpg.network 3 points 3 days ago (2 children)

Mathematically, a circle is defined by all points that have the same distance to the center point. In d&d on a grid, distances are measured in 5ft squares, where a diagonal distance is the same as an orthogonal distance. This results in mathematical circles being square on a 5e/5.5e d&d grid

so, one fireball, having a mathematical 20 ft radius, can completely fill a square room of 40x40 ft.

Yes I know the book has a circular template for spell effects. However, using that on a grid has the weird effect that a target can be in a place that is 20 ft removed from the center (diagonally) but at the same time not be in the area of effect of a fireball cast on that center point

[–] Jeeve65@ttrpg.network 4 points 1 week ago (1 children)

always more rewarding than a second hand job

[–] Jeeve65@ttrpg.network 10 points 1 week ago

"Are you the only one in your group who GMs?"

I am in 3 groups, in 2 of them I am GM. From these 2, in one I'm the only GM; in the other there are 3 GM's.

A bit hard to answer questions like this on a 5 point scale.

[–] Jeeve65@ttrpg.network 1 points 1 week ago* (last edited 1 week ago)

That is true, for the 2014 (5e) version

The 2024 / 5.5e version rules no longer have the "two-weapon fighting" subsection - the rule is now merged into the description of the 'light' weapon property

[–] Jeeve65@ttrpg.network 1 points 2 weeks ago (2 children)

Not completely right

(5.5e) Two-weapon fighting is a Fighting Style that only some classes can get.

Dual Wielder is a general Feat that any character of level 4 with str or dex 13 or higher can take.

Anyone can dual wield when their main weapon has the Light property.

[–] Jeeve65@ttrpg.network 23 points 3 weeks ago (1 children)

“Rather than paying wind farms to switch off we’re trialling a new system where people who live near these constrained areas get cheaper - or even free - electricity.”

Wow. That's such a brilliant new idea –except that across the North Sea this has been possible for several years now. A so called 'dynamic contract' prices electricity based on supply and demand, which changes every hour. Sometimes you pay more than the 'flat rate', but also sometimes you even get paid for using electricity.

[–] Jeeve65@ttrpg.network 7 points 4 weeks ago (2 children)

ATMs here (Netherlands) max out at €50 bills

 

StatblockWizard can now be installed as an app ("PWA") on systems that support this.

If installed as an app on a desktop type computer from Chrome, Edge, or Opera, StatblockWizard can also be set as the default handler for files having the .statblockwizard extension. This means that such a file can be launched to automatically open StatblockWizard and show the selected stat block.

On supported systems, the default filename of saved stat blocks is changed from .statblockwizard.json to .statblockwizard - but there is no difference in the inner structure of created files. Using the UI to load/upload a file now accepts both the old and the new naming convention.

[–] Jeeve65@ttrpg.network 5 points 1 month ago* (last edited 1 month ago) (1 children)

Nitpicky, but 2 out of 3 core rulebooks of the 2024 version were released in 2024, not just one.

Using year labeling of your product is generally a bad idea, imho, because it makes it appear outdated really quick.

[–] Jeeve65@ttrpg.network 2 points 1 month ago (1 children)

I reported it within a minute after it was posted.

[–] Jeeve65@ttrpg.network 2 points 1 month ago

Of course it was.

 

cross-posted from: https://ttrpg.network/post/33813206

On the dndbeyond website you can filter the content you are looking for. In these filters, they will now use 5.5e instead of "2024"

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DndBeyond will now use "5.5e" as version label (dndbeyond-support.wizards.com)
submitted 1 month ago* (last edited 1 month ago) by Jeeve65@ttrpg.network to c/dndnext@ttrpg.network
 

On the dndbeyond website you can filter the content you are looking for. In these filters, they will now use 5.5e instead of "2024"

[–] Jeeve65@ttrpg.network 14 points 2 months ago

cursive writing

 

So far all cases are from just a few communities

 

The Daggerheart license ("Darrington Press Community Gaming License") contains several questionable clauses.

 

Since yesterday (or the day before?) I'm no longer able to zoom in on images. This very annoying, especially for images that have an aspect ratio that does not match my phones'. - e.g very wide or very tall images.

 

Players who only have access to the 2014 Player’s Handbook will maintain their character options, spells, and magical items in their character sheets. Players with access to the 2024 and 2014 digital Player’s Handbooks can select from both sources when creating new characters.

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