There's plenty more books/trilogies staged in the same world she built!
Glitterkoe
Robin Hobb's Assassin's Quest (Farseer trilogy 3/3). Devouring those on a holiday like I used to blaze through books as a kid!
Has to be the city organ, PWOOOOOAAAAAAAAAH
Thanks for the recommendation! I'll check those out. Just as a personal nitpick I'll look for one of their models with USB-C as opposed to micro-USB to be a bit more future proof.
And then you have a trained model that requires vast amounts of energy per request, right? It doesn't stop at training.
You need obscene amounts GPU power to run the 'better' models within reasonable response times.
In comparison, I could game on my modest rig just fine, but I can't run a 22B model locally in any useful capacity while programming.
Sure, you could argue gaming is a waste of energy, but that doesn't mean we can't argue that it shouldn't have to cost boiling a shitload of eggs to ask AI how long a single one should. Or each time I start typing a line of code for that matter.
Well, from what I understand for admins you have some config keys being PF_OPTIMIZE_IMAGES to toggle the entire optimization pipeline (or accept supported formats as is) and the IMAGE_QUALITY percentage as an integer to tweak the lossy compression for formats that support it.
The image resize to 1080 is even hardcoded in the optimizrtion pipeline. I think I saw a toggle for it on the PHP side, but it seems they only expose the toggling of storage optimization as a whole for admins. The 1080 is currently not exposed as a parameter to set, sadly.
As a creator, I was interested in the maximum possible quality to retain. As PNG is often supported and by design only features lossless compression at best while remaining well under 15MB for a file with common image aspect ratio's, that was the winner in that regard. My uncropped 24MP images then become 3MB-ish.
Other formats tend to be way smaller in filesize due to lossy compression being so effective and most images I checked on Pixelfed are resized&optimized JPEGs well under 1MB (around 600-800KB). That is probably the file format and size you'll encounter most.
My own filesize comparisons were for RAW exports using Darktable for different file formats, qualities and resolutions. The PHP image pipeline used by Pixelfed will probably yield comparable results for the same image.
If I were to advocate new settings, that would be cranking up the resolution to more modern standards (like fitting a 4k monitor) and converting to WebP at some 85% (or sticking with 80%).
It's difficult, though, as that may introduce double-lossy pipelines when converting other lossy formats. That's why I looked into resolution settings first. If you upload an image that is too large, it currently decodes your (maybe lossy) image, resizes that (lossy, probably?) and re-encodes that using the set lossy quality if applicable.
Thus, first order of business: at least publish ideal image sizes.
Second, better quality control. Might involve settings per file format or setting a unified output file format.
Cool! I'm glad more people are picking up Darktable! Ever since I switched the 'image processing workflow' to 'scene-referred (sigmoid)' my editing productivity skyrocketed. It's way more intuitive than the filmic RGB module IMHO. How are you finding Darktable?
Good shower thought
Pretty sight for sure, but the editing is overdone IMHO
I guess if the need for more badges arrives you could always change the design or offer an option then.
Semantically it makes sense to put it after the community (ie crossposted from somewhere else) or after user who did it. I'd rather have this information in some shape or form in that location than that it's shaped like a badge.
The one that lives within or is in the living. It's alive in all of us (the community) and the other way around: our contributions live within the app and OSM. Also, its supposed to be the fork that lives on. I think this would be a subtle nudge without carrying a scarred name like phoenix/revival with the project forever.
yesyesyesno