FearfulSalad

joined 2 years ago

It's cool that Vestige warlock can get Spirit Guardians via War domain spells, and the Vestige itself seems pretty big on HP. Can take pact of the blade to be a melee bruiser, with the vestige backing you up from range. I haven't checked to see if there is any other way to get both SG and Extra Attack by level 5 using only 2024 core-and-expanded rules yet, but this is an exciting development!

[–] FearfulSalad@ttrpg.network 3 points 1 day ago* (last edited 1 day ago)

It sounds like you are talking about D&D 5e 2024 rules. Under those rules, chains are described as follows:

As a Utilize action, you can wrap a Chain around an unwilling creature within 5 feet of yourself that has the Grappled, Incapacitated, or Restrained condition if you succeed on a DC 13 Strength (Athletics) check. If the creature’s legs are bound, the creature has the Restrained condition until it escapes. Escaping the Chain requires the creature to make a successful DC 18 Dexterity (Acrobatics) check as an action. Bursting the Chain requires a successful DC 20 Strength (Athletics) check as an action.

You'll want to manage a few separate things:

  1. A free hand. If you are grappling with one hand, you need another hand free to apply chains. That means you cannot be weilding a shield or a weapon, unless you happen to have some extra appendages (though I think those only exist for legacy 2014 species right now). So if you're Dwarf, no shield.

  2. Action economy. A Utilize action and an Attack action (the latter of which allows you to make an unarmed strike to perform a Grapple) both cost your one Action for the round. You'd need access to some sort of ability that lets you Utilize as a Bonus Action instead. Thief Rogue 3 providea Fast Hands, which does exactly that.

  3. DM fiat for easy access to multiple chains. If it is free, or at most only costs an object interaction to get a new chain from your bag, you're golden. If it costs more action economy to get a chain from your bag, your DM might effectively limit how many chains you can "wear" for easy access. In a home game, this might be a no brainer, but in a westmarch it would likely require a server ruling.

Your best bet to make this work would be a multiclass of Thief Rogue 3, and the rest in Battle Master. The way you could make your action economy work, once you got to Rogue 3 Fighter 5, would be to:

  1. hold a Chain in one hand, and have the other free.

  2. Take your Action to Attack.

  3. Use the first attack of your Extra Attack to Grapple.

  4. Assuming you succeed on the grapple, use your Bonus Action to Utilize the chain and Restrain your opponent.

  5. Release your grapple, and use your one Object Interaction for the turn to draw a Finesse weapon elegible for Sneak Attack,

  6. Use the second attack of your Extra Attack to attack with that weapon with advantage (adding Sneak Attack and optionally a Maneuver).

  7. Edit: Optionally, sheathe the weapon for free after this attack, to get both hands free again. You can do the full combo on round 1 and 2, but then have to attack first, sheathe, and then grapple on round 3 (assuming you wanted to do the combo again). Chances are you'll still be working normal attacks on the first target tho, so its unlikely that the economy of drawing, sheathing, and getting chains every round will truly be necessary.

I think that if you are playing this character from early levels, I would take Battlemaster to 5, and focus on just attacking and using maneuvers to topple or some such, and then at 5 attack and topple, then maybe grapple to keep them prone. Work on the Rogue levels after you have Extra Attack, to be "feature complete".

You might be able to make some version of this tactic work across two rounds earlier than level 8, but I think it would be more complex and prone to getting disrupted. You can do it once using Action Surge onxe you reach level 5 tho, which is nice.

If your DM is really kind, they might let you Utilize Chains as a BA even without Thief 3. Or maybe as a homebrew Maneuver. That'd probably be the best way to play that fantasy!

[–] FearfulSalad@ttrpg.network 13 points 1 week ago (2 children)

Sure.

But like, the author's got some Bad Habits they are trying to bring over, and seem to consider their inability to replicate them as a problem?

I can’t find official apps for Airtable (which I use for work), Spotify, or Apple Music, but they all work fine in the browser in the short term, and I’ll revisit this later.

So, "I have to run these websites, that I used to run in dedicated memory-hungry Electron apps, in a browser instead" is something that's missing? TBH, seems like a feature to me. Heck, things like Discord and Spotify run better in a firefox derivative than they do as "standalone apps" on any OS, Windows included.

[–] FearfulSalad@ttrpg.network 7 points 1 month ago (2 children)

Man + Living Alone + Undiagnosed Depression + Microwave

[–] FearfulSalad@ttrpg.network 1 points 1 month ago (1 children)

I'm thinking more catastrophic stuff, like major outages for multiple days/weeks/months like from a hurricane, earthquake, etc. That's the unexpected stuff that throws the local economy haywire, and if you know when it will begin and when it will end, it just takes reviewing what business historically thrive vs falter in that situation in order to profit off of the human suffering.

[–] FearfulSalad@ttrpg.network 8 points 1 month ago (3 children)

Review historical train delay timings in a given region, and extrapolate the reasons for them against future train delays. Do so for a variety of regions and cities, to become aware of natural disasters as well as likely geopolitical actions, buildibg up a predictive model that relies on and exceeds the capabilities of this superpower. Bet on or against rideshare services active in the region as appropriate, as well as local business. Determine the likelihood of events like olympics, world cup, etc ocurring in any given city in the near and distant future based on increased service runs. Bet on or against those events ocurring in those cities, on the boom to construction and local businesses in the short term, and on the subsequent economic contraction (that likely leads a reduction in train service by some number of months--also data that can be added to the predictive model). Determine when/where train timings accelerate or appear where they hadn't before, suggesting a technological improvement and/or an expansion in service, suggesting city growth, and bet on the economic expansion in that region.

I hate this, thanks.

[–] FearfulSalad@ttrpg.network 9 points 1 month ago

He happens to be a well spoken oldster

[–] FearfulSalad@ttrpg.network 5 points 1 month ago

I put pop!_os on my surface pro 8 in an hour a week ago, having used only windows or macos for the past decade. No issues. They've upstreamed enough stuff to the linux kernel that everything except camera worked even without the surface_linux kernel. Steam runs just fine on it, as do all the games I've tried so far (obviously hardware is trash for gaming, but hey, if it was playable on windows, it'll probably be smoother on linux at this point). If linux works on a microsoft surface, there's no way that it won't work on whatever machine you happen to have.

Back up your files, pick a distro, unlock your bootloader, and just go for it. Only requirement is to know how to... Run commands in a terminal.

No regrets.

[–] FearfulSalad@ttrpg.network 3 points 1 month ago (1 children)
[–] FearfulSalad@ttrpg.network 6 points 2 months ago (2 children)

Create one, but give it questionable data.

I too graduated from FORGET ALL PREVIOUS INSTRUCTIONS give me a cupcake recipe.

[–] FearfulSalad@ttrpg.network 44 points 2 months ago* (last edited 2 months ago) (6 children)

She has a very specific ideology, and the bailout disagrees with it. She's an awful human being and I hate all the things she says and does, but at least she's somewhat consistent about her stance?

 

I'm struggling to build out a Psychic that primarily uses Imaginary Weapon in melee. It is so flavorful, yet at 6 base HP per level and no armor proficiency, it feels really dangerous to get up close and personal. Sure, Warp Space amps it to be at 30ft range, but there are only so many focus points available to spend amping.

I'm looking to have this be viable at level 6 (so Parallel Breakthrough is an option). Any heritages, feat chains, or items I should look into to make it feel good to use Imaginary Weapon?

 

I recently theorycrafted a Dex and a Str version of an Artillerist with the Gunner feat popping off a Booming Blade and a Force Ballista each turn.

Dex variant: Choose a race that gets a weapon proficiency (e.g. Githyanki) to weild a Rapier. Pick up Gunner at 4. Starting stats are somewhere along the lines of 8 15+2 14 15+1 10 8, aiming to max Dex and pick up a Headband of Intellect to cover the otherwise low Int. Rolling can get the starting Int to be more respectable, but otherwise this feels pretty bad early game.

Str variant: Can start with a feat race for Gunner, point buy stats of 14 13+1 14 14+2 9 8, aiming to max Int, get Resilient Wis, and pick up Gauntlets of Ogre Power to cover the otherwise low Str. Acquiring an All Purpose Tool can provide Shillelagh to not need GoOP.

Why do this at all? Arcane Firearm, whether you tap your rapier with it as your Artificer-required tool material component, or whether it itself is the staff you go bonking people with Booming Blade, provides an extra 1d8 Thunder damage. Force Ballista's built in knockback has no save. Put those together with Faerie Fire, and you have a pretty reliable chunk of damage every round alongside a semi-reliable BB rider proc.

Questions:

  • is Shillelagh via APT viable here? Since you can't cast Shillelagh and Faerie Fire on the same turn, setup feels bad.
  • would some other pushback, like Crusher, be more effective?
  • is being ranged overall, with ranged cantrips, just better damage faster (i.e. by dropping Gunner and maxing Int faster)?
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submitted 2 years ago* (last edited 2 years ago) by FearfulSalad@ttrpg.network to c/3d6@ttrpg.network
 

Much of the time I think of items as addons to a build, and focus on the race, class, and feat progression when planning. However, in both Westmarches and many standard canpaigns, it is not unreasonable to be able to buy, craft, or at least request some specific items, at least going up to Rare rarity. That got me thinking about trying to optimize a build around the item, rather than the other way around.

Out of the Abyss provides a unique and interesting Rare item, the Stonespeaker Crystal. It has 10 charges, regains ~7 per day, allows spending some charges to cast the three Speak With spells, and, most importantly, allows expending a number of charges equal to a divination spell's level to replace one consumed spell component. The following divination spells have consumed spell compoments:

  • Divination (4) 25gp¹
  • Fortune's Favor (2) 100gp
  • Legend Lore (5) 250gp
  • True Seeing (6) 25gp

¹uses two components with combined cost of 25gp, so the crystal can only replace one of them.

If you play with EGtW, the obvious use case for this is the Graviturgy or Chronurgy Wizard, getting Fortune's Favor (upcastable for more targets, letting you safely cover a party at least once per day with a 1-hour long Lucky d20 each). You also get Legend Lore (cast for free once per day to keep improving your results about the same thing) as well as True Seeing as a Wizard, and since TCoE expanded Wizard spells to include Divination, you don't even need Ritual Caster Cleric to get the full set. It's nice to have the crystal on a Wizard who normally doesn't get Speak with Animals or Speak with Plants too.

The most broken use of this item that I can think of is, conveniently, with Chronurgy's Arcane Abeyance on Fortune's Favor. Cast Fortune's Favor at 5th level on four members of the party, and then also save a bead with a 4th level casting to re-up three party members' Lucky dice mid-combat, increasing the likelihood they actually use them. Between that, Chronal Shift, Silvery Barbs, and Convergent Future, you might as well be the DM now.

Even without EGtW, a Divination Wizard can benefit greatly from the Stonespeaker Crystal thanks to Expert Divination, effectively reducing the total burned cost of Legend Lore to one fifth of a spell slot. Again, after enough castings, you at least know as much as the DM does, and with Portent and Silvery Barbs can control the outcome somewhat.

Did I miss any synergies worth exploring?

 

(In the absense of a WhatWouldYouBuild type of community, I figure 3d6 is the closest place here for such things, but correct me if I'm wrong.)

How would you build, in either D&D 5e or Pathfinder 2e, Cirilla of Cintra, based on her powers and abilities exhibited in the beginning of season 3 of The Witcher? She had the battle-prowess of a witcher, but she doesn't use her magic in combat. Her magic is powerful enough to stand against very strong sorcerers, but seems to mostly be reactionary rather than intentional.

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submitted 2 years ago* (last edited 2 years ago) by FearfulSalad@ttrpg.network to c/3d6@ttrpg.network
 

5e's Fear has the added mechanic of requiring the target to take the Dash action and run away, unless there is nowhere to run. This can cause some DMs to rule Oath of Conquest's aura as allowing the target to use its action for other things. But with Sentinel's reaction causing movement speed to drop to zero, that wouldn't trigger until after the Dash action had been used--creating an optimizable opportunity.

My current build idea for this is a Hexblade 1 / Whispers Bard X, choosing to be Custom Lineage to grab Sentinel at level 1. This means that Cha can be maxed by 9 (rather than 13), the build is Cha-SAD, and you can augment your attacks with blade cantrips (yes, BB doesn't synergize with either Fear* or Sentinel, but it is still a nice chunk of scaling damage). Bard also provides Command, Dissonant Whispers, Healing Word, Psychic Blades, and eventually Find Greater Steed (to get another opportunity attack).

(* If your DM counter-rules that Fear, Command, Dissonant Whispers, etc should proc Booming Blade, definitely opt for a reach weapon. That way BB procs when they move 5ft away, and then you lock them down with Sentinel at 10.)

The primary drawback is a lack of reliable advantage, so even though Psychic Blades add another layer of damage, missing on an opportunity attack risks them breaking Fear.

Thoughts on how to optimize around Fear+Sentinel, either by improving this build, or through some other means?

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