How will I ever mass cook my meats now ๐ญ
DryPringleSoup
Very welcome changes! Since you're doing sprite alterations now, I do want to point out something that's always bugged me about the seed and tipped dart sprites in the game. They're all basically identical apart from color. It was a bit annoying when I was initially learning the game, having to constantly tap on items to see what they were before using them because I couldn't tell which color did what, and to be honest, I still forget occasionally. Varying the shapes could make them easier to immediately distinguish, especially for folks who have trouble differentiating certain colors (and you could probably say the same for some mob variants). It seemed like you were doing this, at least for the tipped darts, in your original blog post about the sprite changes, and I feel like it should have been something that was kept. I suppose you could just add effect icons to them like you do for potions and scrolls, but that feels like a missed opportunity.
Talking about the scrolls, they look wonderful and, to be honest, I prefer the originally proposed designs for them. The altered designs just kind of have the symbols flatly superimposed onto a blank scroll sprite, while the old ones had them curve like they were actually on the scroll.
Also, I understand this isn't going to be in this specific update, but if it's still being planned, I do want to mention that the warrior's new design unfortunately seemed to tone down the big end-game "hero's armor" they're supposed to get. I like what was done with the other classes, but I wish the Warrior's old armor could still be kept while getting cleaned up.
As a last thing, I think it'd be cool if tiles like the stand tile in some book shelf rooms or all the new table tiles could be considered "elevated" and, if stood on top on top of, would give some advantages to ranged attacks and some disadvantages to melee attacks.
I see that there is supposed be a sort of design motif across the stones/scrolls and seeds/potions(/darts) but I don't see why giving the seeds/darts a more use-discernable design can't still work with that. It'd be like:
I just don't see why seeds/darts need to differ only by their color when the above can convey what you need to just fine.
Also, wouldn't adding icons to stones be a bit redundant? They already have pretty self-explanatory or, at least, easy-to-learn symbols.
I'm also guessing it's a no on the "elevated" thing. I'm fine with that, if it is. I'd imagine it'd be something that would take a decent bit of time to balance and test. I only asked because I thought it'd be neat.