Die4Ever

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[–] Die4Ever@programming.dev 3 points 1 year ago* (last edited 1 year ago)

Of course Mario 64 was never at risk of actually dying, but things were close to getting messy there. As the video says there was a time when carpetless was possible for humans but extremely difficult to hit, they had a setup but it sucked. If they hadn't found the better setup, it likely would've resulted in a category split for 120 Star With Carpet, and 120 Star Carpetless.

[–] Die4Ever@programming.dev 7 points 1 year ago

Yeah definitely a little bit before Win95. The 7th Guest was early 1993, and Myst was end of 1993

[–] Die4Ever@programming.dev 1 points 1 year ago

CBT

there's already a game called C.B.T. actually

https://www.youtube.com/watch?v=iOIp7S_TTsw

[–] Die4Ever@programming.dev 21 points 1 year ago

Yeah this one is actually a great title with the double meaning

[–] Die4Ever@programming.dev 2 points 1 year ago (1 children)

I've seen Demons and His House. So take that, click-bait title!

[–] Die4Ever@programming.dev 1 points 1 year ago

Lemmy will support it in the next release (0.19.6)

https://github.com/LemmyNet/lemmy/pull/5042

[–] Die4Ever@programming.dev 1 points 1 year ago* (last edited 1 year ago)

Yeah anyone who thinks 3D games without loading screens are only possible on SSDs needs to go back and play Dungeon Siege or Asheron's Call. GTA3 mostly didn't have loading screens either.

The Witcher 3 wasn't even that long ago and it didn't need loading screens on HDDs. (traveling between the main big areas did, but I guess that's more because they didn't have an animation of Geralt taking a boat or something, everything else streamed fine)

[–] Die4Ever@programming.dev 1 points 1 year ago

from The Fat Man:

Here's the first of some surprises I'm throwing out there for October. #1, this cool Halloween album. Loads of sweet scary arrangements of game tunes from fellow game composers. The fifth track is my own The Game from Trilobyte Games #The7thGuest, played by my surf band #LosCoronados and featuring a wild #moog solo by keyboard legend (and good friend) Adam Holzman. Next surprise...might there be a video? Stay tuned! Tagging David Ari Fischer

[–] Die4Ever@programming.dev 1 points 1 year ago* (last edited 1 year ago)

EDIT: This has been hotfixed in v3.2.1, along with a new tweak for the Halloween modes!

Turns out the lighting was a bit dark for some people, and since during October the cosmetics affect the regular randomizer modes too, we will be releasing a hotfix soon. For now remember that you can use the flashlight without any energy cost, and you can also increase the Brightness Boost settings in the Rando->Visuals menu. You can also disable the memes setting entirely in Rando->Gameplay.

[–] Die4Ever@programming.dev 1 points 1 year ago* (last edited 1 year ago)

EDIT: This has been hotfixed in v3.2.1, along with a new tweak for the Halloween modes!

Turns out the lighting was a bit dark for some people, and since during October the cosmetics affect the regular randomizer modes too, we will be releasing a hotfix soon. For now remember that you can use the flashlight without any energy cost, and you can also increase the Brightness Boost settings in the Rando->Visuals menu. You can also disable the memes setting entirely in Rando->Gameplay.

[–] Die4Ever@programming.dev 6 points 1 year ago* (last edited 1 year ago)

subreddit CSS doesn't work on new reddit? lol I had no idea

but if they scrap old.reddit then I see a nice big wave of new Lemmy users coming, and we're much more ready for it this time

 

cross-posted from: https://lemmy.world/post/11057131

Surreal Engine is an ongoing project to reimplement UE1, mainly focused on Unreal Tournament v436 and Unreal Gold v226 at the moment.

This one has been discussed in the other linux_gaming community before, more than two years ago. Since then there were numerous improvements:

  • It can now run UT99 maps and Unreal Gold botmatch maps (whereas it was limited to only UT before), and boot up onto the intro flyby of Deus Ex.
  • Colission handling is much better (but not perfect yet).
  • Can utilize SDL2 on Linux for windowing and native Wayland support (previously it'd use pure X11, and actually still does if you don't have SDL2 installed).
  • The menus mostly work now.
  • Initial works for the AI (they will move around sometimes, and retaliate if attacked).
  • Game detection system based on the SHA1 sum of the game executable. This allows us to detect many versions of UT and U1/UGold, as well as Deus Ex, Klingon Honor Guard, NERF Arena Blast, and more!
  • A launcher has been added to select the game you want to play on startup. And lots of other improvements!

There is still a lot of work to do to implement everything though, and contributions are always welcome!

 

cross-posted from: https://lemmy.world/post/11057131

Surreal Engine is an ongoing project to reimplement UE1, mainly focused on Unreal Tournament v436 and Unreal Gold v226 at the moment.

This one has been discussed in the other linux_gaming community before, more than two years ago. Since then there were numerous improvements:

  • It can now run UT99 maps and Unreal Gold botmatch maps (whereas it was limited to only UT before), and boot up onto the intro flyby of Deus Ex.
  • Colission handling is much better (but not perfect yet).
  • Can utilize SDL2 on Linux for windowing and native Wayland support (previously it'd use pure X11, and actually still does if you don't have SDL2 installed).
  • The menus mostly work now.
  • Initial works for the AI (they will move around sometimes, and retaliate if attacked).
  • Game detection system based on the SHA1 sum of the game executable. This allows us to detect many versions of UT and U1/UGold, as well as Deus Ex, Klingon Honor Guard, NERF Arena Blast, and more!
  • A launcher has been added to select the game you want to play on startup. And lots of other improvements!

There is still a lot of work to do to implement everything though, and contributions are always welcome!

 

Lets Do the Time Warp Again, Or Burger Chow Awaits!

The ScummVM Team is pleased to announce full support for Orion Burger, the classic game by Sanctuary Woods.

The engine also adds a few niceties that the original didn't have, such as mouse wheel handling.

Now, luck be with you. And remember, with the aliens cheating on the tests they set up for you, this will be no easy task.

https://www.scummvm.org/news/20240113/

 

a literal DOG doing a speedrun of an NES game

 

now officially available on the iOS app store https://apps.apple.com/us/app/scummvm/id6446184412

 

The composer for Vertigo Games' VR reimagining of The 7th Guest sat down with us for an hour to compare notes.

Listen to Jonathan's soundtrack for The 7th Guest VR: https://musicbyjonathan.bandcamp.com/album/the-7th-guest-vr-original-soundtrack

Follow Jonathan on Twitter: https://twitter.com/jonathan_vdw

Jonathan's website: https://musicbyjonathan.com/

Check out Soup's On - our 4xLP reimagining of the soundtracks to The 7th Guest and The 11th Hour: https://kickstarter.com/projects/twoguysrecords/soups-on-music-from-the-7th-guest-and-the-11th-hour-on-vinyl/

 

ignore what he says about difficulty running the game or DOSBox, that's outdated info, just use ScummVM

 

Beating Suigi's previous WR of 46m41s from 5 months ago

 

Based on the 7th Guest Sphinx spirit board, hand-crafted 18" x 13.5" on real wood with Eye of Providence pyramid planchette. Signed on back by Rob Landeros.

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