Die4Ever

joined 2 years ago
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[–] Die4Ever@programming.dev 9 points 10 months ago

you might be right, posting a link on Reddit means people have to leave the site and they hate clicking those links, but images are easy

most highly upvoted posts are gonna be images because it's the lowest friction

[–] Die4Ever@programming.dev 7 points 10 months ago* (last edited 10 months ago) (3 children)

Very nice to see the fix for the spoiler bottom margin, I have been inserting line breaks after spoilers to alleviate that issue for quite some time.

I've used


(it's just a bunch of hyphens that gets rendered as a line) and that works well

[–] Die4Ever@programming.dev 3 points 10 months ago (1 children)

I wonder if instance admins should start closing old/redundant communities, just so the good ones are easier to find

[–] Die4Ever@programming.dev 1 points 10 months ago

yea dependencies seem like a real issue here, I don't think Linux supports side-by-side versions like Windows does, Windows will just install every version of DirectX and libraries like that

[–] Die4Ever@programming.dev 4 points 10 months ago (1 children)

Not being able to create your own custom feeds is also a massive problem because you can’t split your feed into types like memes/news/discussions/meta etc.

Summit can do this https://play.google.com/store/apps/details?id=com.idunnololz.summit&hl=en_US

They call it a "multi-community"

Low traffic communities get buried in your feed when you subscribe to them

I use Subscribed+Scaled sort to fix this issue, it's my default sort method

[–] Die4Ever@programming.dev 3 points 10 months ago* (last edited 10 months ago) (1 children)

Post about your favorite TV show in a tv/movies community, don’t make a new one just for your show.

I agree, but I also don't want to spam those communities lol.

Like !deus_ex_randomizer@lemmy.mods4ever.com or !stauf_mansion@lemmy.mods4ever.com would be too much spam for one of the gaming communities, or patient gamers.

And it'd be even more spammy for the communities that are in-between in specificity (like !adventuregames@lemm.ee or !deus_ex@lemmy.ml)

I just do rare cross-posts for the most notable posts

[–] Die4Ever@programming.dev 4 points 10 months ago* (last edited 10 months ago)
[–] Die4Ever@programming.dev 5 points 10 months ago (1 children)

or provide a better explanation what it exactly is doing?

I know most people won't go outside of the site to figure this stuff out, but for reference: https://join-lemmy.org/docs/users/03-votes-and-ranking.html

It's basically the Hot ranking but divided by the number of active users in the community, Subscribed+Scaled is my favorite feed

1
submitted 1 year ago* (last edited 1 year ago) by Die4Ever@programming.dev to c/idm@lemm.ee
 

The world's without its protector...

Catch the 2-hour season premiere of #SupermanAndLois, Monday, October 7 on The CW!

 
 

Warp is proud to present an expanded and remastered version of Ultravisitor, to coincide with the 20th anniversary of its initial release.

This limited one-time pressing will be available as 3LP and 2CD editions, carefully remastered from the original sources by Jason Mitchell at Loud Mastering and overseen by Tom Jenkinson. Never entirely satisfied with the sound of the original release, Tom has taken the opportunity to bring out fresh dynamics and detail in the tracks.

Bonus album Venus No.17 Maximised is compiled from material originally released as part of the Ultravisitor promo EP, the Square Window 3” CD (a free bonus disc given out with WarpMart pre-orders of the Ultravisitor album) and the Venus No.17 EP. The accompanying booklet contains photographs, posters and recording documentation from Tom’s archive.

Ultravisitor (20th Anniversary Edition) can be pre-ordered now, and will be released on 25 October via Warp Records.

https://squarepusher.bandcamp.com/community

 

cross-posted from the new community !tlnet@rss.ponder.cat which automatically pulls from TL.net's RSS feed

 

This brought the WR down from 1h 12m 51s to just 46m 55s. This will probably be a separate category from the old any%.

Apparently, the Japanese community had quietly been working on this and just dropped this massive discovery out of nowhere.

From Noki Doki in the Discord

You use cutscene underflow to replay the right bell Shine spawn cutscene played previously, but since you're on a different map (Ricco/Gelato unlock plaza vs. Shadow Mario chase plaza), the right bell Shine isn't at the same memory address anymore, and the old address (which the cutscene still has) now holds something else, in this case render data for the turbo gate behind the lighthouse.

We can line up that turbo gate at a very precise position on screen so that when trying to spawn the "Shine", the cutscene will read the position as a memory address and run code from wherever we want. The game keeps track of stick angles to check for spins, which is the easiest memory area to manipulate that we know of, so that's where we write the arbitrary code

 

Cylobian Sunday!

 

happy Friday the 13th! a spooky song to kick off the season

 
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