7arakun

joined 1 year ago
[–] 7arakun@lemmy.world 1 points 1 year ago

I loved Project Gotham too!

[–] 7arakun@lemmy.world 5 points 1 year ago (1 children)

That hasn't been my experience at all. Knowing the difference between what's plus, what's minus, and what's block punishable is super important. Knowing if I can set up a frame trap is huge, and it works specifically because it isn't always intuitive. In Tekken especially you need to know your frames for block punishes, when you can sidestep, and what options your opponent has in a given situation.

It's not always mandatory, but it's always useful.

[–] 7arakun@lemmy.world 14 points 1 year ago* (last edited 1 year ago) (3 children)

They lost me during the bit about "Do you want to have to not just learn about but care about ticky-tacky coder stuff when you are just a person trying to play a video game?"

In fighting games for example, frame data is essential for learning the game. It's like knowing what the pieces do in chess. They just want to move the horsey around and not worry about all these pesky mechanics. Not all games need to be like that, but it's absolutely appropriate in certain genres.

Parries we're awesome in Sekiro because the entire game was built around them. The parry window was wide and the whole game was built to be a sort of rhythm combat game. It's important to note that the parry wasn't the only tool you were supposed to use. You had to react with Mikiri counters and jumps as well. The whole game came together to make the incredible duels that feel like a dance.

If they wanted to say that developers saw Sekiro's popularity and started shoving parries in where they don't belong then I could see that argument. There's some nuance there that this blanket statement of parries bad misses though.

[–] 7arakun@lemmy.world 7 points 1 year ago (6 children)

I loved Grid and Dirt 3, but haven't really played any of the games since. I played Grid 2 a little bit when it went on sale. I'm interested if this new one is as good as those were.

[–] 7arakun@lemmy.world 3 points 1 year ago

Yeah it's about use-case. Owning 2 handhelds from the same generation really only makes sense if you collect consoles. I didn't buy a Steam Deck because I got gifted a Switch Lite. I'm covered as far as handhelds go until there are new games I can't play. I would argue most people think this way.

[–] 7arakun@lemmy.world 4 points 1 year ago

Great to see it. I moved on to following Jeff Gerstmann and Nextlander as those guys were always what Giant Bomb was about to me, but very cool to see the brand get to live on and finally escape corporate ownership. Wish them the best.

[–] 7arakun@lemmy.world 2 points 1 year ago

Yeah, I joke with my friends that game quality is inversely correlated with install size. 100GB+ open world or multiplayer game? Probably mid. 50MB indie game? Probably stays installed for the next 10 years.

[–] 7arakun@lemmy.world 3 points 1 year ago

I hope this works out for them. Ori is an awesome game and I'm interested in the new project. I wishlisted it because the videos of it look great but I usually don't buy early access games. Was planning to get it when it officially launches.

[–] 7arakun@lemmy.world 5 points 1 year ago (2 children)

I feel like we keep seeing this headline. "AAA studio says current prices can't support current budgets"

I almost never buy games at $60. I buy everything on sale, and there are constantly sales and way more games than I can play. They can charge whatever they want, I personally will be paying less.

Will the market bear $80 games? Maybe. I feel like a better strategy would be to reign in scope and budget and sell games at prices most people can afford. But who knows?

[–] 7arakun@lemmy.world 11 points 1 year ago (1 children)

The Switch Lite is exactly this. $200 handheld that runs first party games. There are android handhelds like the Retroid pocket 5 as well.

A Steam Deck Lite would be incredible. Small, cheap, linux-based, and powerful enough to run indie games and some light 3D. I think that form factor basically needs an arm cpu though.

[–] 7arakun@lemmy.world 5 points 1 year ago

Yeah I loved Giant Bomb back in the day, but it was all about the people. With Vinny, Brad, Alex, and Jeff gone I just moved on to their new projects and stopped paying attention to Giant Bomb. Nowadays Giant Bomb is just a name to me.

[–] 7arakun@lemmy.world 2 points 1 year ago

I bought one of those Guide to Linux books back in like 2008 that came with an Ubuntu install disc. Installed it on an old family PC but I didn't really know what I was doing so I didn't get far.

Then in college I used Mint on my desktop and Peppermint on my Acer Aspire netbook. Around graduation I bought a Chromebook and ran Xubuntu in Crouton.

Went a few years without Linux and recently dual-booted with Pop OS on my gaming PC. Feels good.

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