this post was submitted on 17 Mar 2025
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Project Harmonia

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A work-in-progress life simulation game.

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It's a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input. We use it for Project Harmonia, but it's general-purpose.

After some brainstorming with Alice (the author of LWIM), I replaced trait-based context creation with triggers. It was quite a significant refactor, but defining reloadable bindings in observers is so convenient.

There are also other minor ergonomic improvements and bugfixes. See the changelog for more details.

๐Ÿ“œFull changelog ๐Ÿ“ฆbevy_enhanced_input

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