It's a crate for dynamic and contextual input mappings for Bevy, inspired by Unreal Engine Enhanced Input.
While porting my game, I made many improvements. Actually using the crate gave me a better perspective ๐
Here's a quick showcase from my game. Smooth movement now automatically done by built-in LerpDelta
modifier.
Also notice how pressing Esc
cancels object spawning first due to the context priority.
Pressed keys displayed via screenkey app.
I also refined controls and added proper gamepad support. But touchscreen is still required due to missing UI navigation in Bevy. And I need to add cursor control with sticks ๐
Now I planning to implement some important features for bevy_replicon.
๐Full changelog
๐ฆbevy_enhanced_input