Metaphor is different than Persona, if you lose in Persona, you could lose a lot progress, they made Metaphor a lot more forgiving than other Atlus games. I guess I'm fine with that.
Metaphor's primary safety net came in the form of the "rewind" system, which lets players reverse their actions if a battle's going sideways and try it again from the top as many times as they choose.
Why is that new to me. Is rewind on Hard mode not available? I finished Metaphor