this post was submitted on 28 Mar 2025
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[–] tamlyn@lemmy.zip 9 points 1 year ago (2 children)

Metaphor is different than Persona, if you lose in Persona, you could lose a lot progress, they made Metaphor a lot more forgiving than other Atlus games. I guess I'm fine with that.

Metaphor's primary safety net came in the form of the "rewind" system, which lets players reverse their actions if a battle's going sideways and try it again from the top as many times as they choose.

Why is that new to me. Is rewind on Hard mode not available? I finished Metaphor

[–] shani66@ani.social 3 points 1 year ago

I don't remember it's availability in hard mode, but i do remember it being pretty useless. If i lost a flight it was because i wasn't prepared before hand and rewinding would just have mostly the same thing play out.

[–] De_Narm@lemmy.world 1 points 1 year ago

Just started the game on friday on hard mode and it's definitely there. Saves a few seconds here and there if you miss your first attack, get almost wiped and would load back anyway. I guess it could also come in handy to scout for the enemy weakness, but that feels kinda cheap.

[–] pastermil@sh.itjust.works 8 points 1 year ago

Way to go, Atlus! Fuck those wimps anyway!

[–] skhayfa@lemmy.world 6 points 1 year ago (1 children)

For me the worst is losing allies for the rest of the game like in Fire Emblem.

[–] tamlyn@lemmy.zip 3 points 1 year ago* (last edited 1 year ago)

I kinda like the game for that mechanik when i startet it. But nowadays there are a lot of difficulty settings to play it the way you want to.