this post was submitted on 28 Mar 2025
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TF2 Weapon Ideas

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A place to discuss Team Fortress 2 weapon stats, game mechanics, and come up with ideas for new weapons.

Rules:

  1. Posts must be related to classes and weapons only: No gamemode ideas or other content that is not related with weapons.

  2. Stay on the realm of tf2: No ideas that would be too overpowered or nigh impossible to implement in tf2.

  3. No NSFW posts: No nsfw posts allowed unless its innuendos for the sake of humor.

  4. No harrasment: Personal attacks are not allowed. Harsh critique is allowed to some extent, but try to keep it as civil as possible. In the same vein, try to not get offended for receiving critique for your ideas.

  5. No low effort memes: Meme posts are allowed but need to be an actual weapon with effort placed on it.

  6. No random weapon generator posts or stealing other people's weapons: low effort ideas are allowed but they must be YOUR idea only.

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Post here tf2 ideas that you have but feel arent completed yet to gain feedback and advice.

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[–] [email protected] 1 points 6 days ago* (last edited 6 days ago) (1 children)

Maybe an equipment idea: Scouts flippers:

  • scout looses 10% movement speed on land
  • scout swims 20% faster under water
  • scout can hold his breath longer +100%
  • replaces pistol slot of scout.

Is a swim speed integrated into tf2 code? Of course would only be useful on maps with water, like 2fort. Or loooong fort. But in general are there any water maps? It depends on map design how useless/useful this is.

[–] [email protected] 2 points 6 days ago (1 children)

Ooh! I really like this one! Yeah its really map dependent but there will be more maps added soon if the new fan update is turned into a official update.

I think it should make you resistant to fire though to grant it a small buff (and it fits the theme)

[–] [email protected] 1 points 5 days ago (1 children)

yeah but only once you have gotten wet? Or maybe the buff is not strong enough?

[–] [email protected] 1 points 5 days ago

That could work, but it could be too weak if you dont have a way to wet yourself though

[–] [email protected] 2 points 1 month ago (2 children)

Pyro primary with airblast only

[–] [email protected] 2 points 1 month ago

This might go well with a buff to fall damage caused by the airblast + marked for death on the victim.

[–] [email protected] 2 points 1 month ago

I like it! Maybe it can provide mobility and a lot more ammo to compensate for the lack of fire

[–] [email protected] 2 points 1 month ago (1 children)

I have an idea for an smg that inflicts afterburn but I really dont know how to keep it from being too op while not feeling terrible to use. Maybe it deals less initial damage?

[–] [email protected] 1 points 6 days ago (1 children)

by afterburn you mean the pushing away with right-click on pyros main weapon?

[–] [email protected] 1 points 6 days ago

Nope afterburn is the effect of players burning over time taking more damage until the effect passes or they get extinguished

[–] [email protected] 1 points 4 weeks ago (1 children)

Was thinking of trying to create a full on new class called the detective a light class with 125 health and faster than pyro but slower than spy and medic with no mobility options, they are all about providing short range wall hacks to himself and allies with a radar as a secondary weapon, has a pda called detective tools that allows it to hear footsteps better, lets you placed trackers on enemies and allies to know their location and can analize corpses to tell what kill them.

The problem is that he sounds pretty damn situational, great in some situations but pretty underpowered usually.... especially cause I cant think of what weapon to give him besides the spy revolver which wouldnt be very impressive damage....

I want him to be especially good against snipers but I aint sure how to do that.

[–] [email protected] 1 points 4 weeks ago

He dooes at least get a passive ability though: he can see enemies life points just like the spy. With that and his ability to track down enemies he can pick up low health targets and help others pick low health targets.. pretty cool but right now he really isnt that much good at anything else...he needs a change