this post was submitted on 23 Mar 2025
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Music Production

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  • (gaussian) blurring = low-pass filter?
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[–] Eilis@sh.itjust.works 6 points 10 months ago (1 children)

I think blur can also be associated with reverb

[–] cheese_greater@lemmy.world 3 points 10 months ago (1 children)

How tho, it simulates echo and physical space doesnt it?

[–] Eilis@sh.itjust.works 6 points 10 months ago

Yes. Blur kind of gradually spreads color of every pixel into all directions, reverb's doing the same with sound. Did you know that the simplest type of reverb is delay with super short time? I would personally consider lossiness (or cutoff effect) of blur a side effect of pixel giving away a bit of it's color to its surroundings. Filter on the other hand is a cutoff that just takes but doesn't put it back somewhere else.

[–] eezeebee@lemmy.ca 4 points 10 months ago (1 children)
[–] cheese_greater@lemmy.world 2 points 10 months ago* (last edited 10 months ago) (1 children)

Lol i saw that one too. So blur = vocoder for you?

[–] eezeebee@lemmy.ca 2 points 10 months ago* (last edited 10 months ago)

It's more about the pixelation to me.

To your question about low-pass filtering, I can see a gradient fade working for that (transparent to solid black for example)

[–] itsworkthatwedo@sh.itjust.works 4 points 10 months ago

The visual equivalent of a low pass filter would be desaturation in blues/violets. I guess the sonic equivalent of blur would probably be a diffuse field...

I'm a sound cat not really a visual one, but since both are waves there are pretty clear correlaries.

[–] metaStatic@kbin.earth 2 points 10 months ago