There are some really great changes in this!
- Melee Tools will cause more damage to Targets, and there are more in-world melee weapons spawned near Boss Target lairs again.
- Pull-out damage from stuck projectiles is back up to a meaningful level of damage. We'll talk about how this affects Traits like Blademancer and Berserker at a later time.
- We refactored the poison damage system to prevent issues around the effects not disappearing correctly.
- Hanging chains and other sound traps will no longer block attacks during combat.
- Concertina wire should no longer damage players through walls and ceilings.
- Weekly Challenges are now coming in random weekly sets to reduce the chance of individual weapons dominating entire weeks.
- Players can now disarm and pick up Dark Dynamite Satchels, storing them back in their inventory (if they have a free slot).
Between the above (there's more in the post these are just the "biggest things for me") and some of the UI updates they posted about recently ... I'm super excited for the next update!