this post was submitted on 20 Aug 2023
3 points (100.0% liked)

Baldur's Gate 3

7664 readers
2 users here now

All things BG3!

Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

Spoilers

If your post contains any possible spoilers, please:

Thank you!

founded 2 years ago
MODERATORS
 

This sounds like somebody's Saturday RPG session recap. Larian have managed to capture the spirit of this quite well!

What are some fun (non-spoilery) moments you've experienced?

top 11 comments
sorted by: hot top controversial new old
[–] ada@lemmy.blahaj.zone 2 points 2 years ago

Well, I’ve got fish people to look forward to still it seems!

[–] paddirn@lemmy.world 1 points 2 years ago (1 children)

The eye surgery part felt kind of weirdly out-of-place for some reason, not that he’d attempt it, but just how slapstick it was on-screen. In a tabletop game for D&D it’d make sense, but the only reason I went all the way through with it was for the thing at the end of it that I knew about. There’s been bits of humor all throughout, that part though just felt odd.

[–] AsimovsRobot@lemmy.world 3 points 2 years ago

Felt authentic to the tabletop experience where shenanigans like this always happen, even in the middle of a serious game. You always have that one person that keeps pushing after being asked "you sure you want to do that" multiple times.

[–] dylanTheDeveloper@lemmy.world 1 points 2 years ago

When the dark urge goes "it's urgin time!" and starts urgin everything

[–] yA3xAKQMbq@lemm.ee 0 points 2 years ago (2 children)

Well I guess „the windmill incident“ isn’t really a spoiler anymore, but that one was fun as well.

„Oh. There is… another switch. And it says… ah, yeah I guess that makes sense. Mh. Well that’s unfortunate now, isn’t it… … SORRY!“

[–] BeanEater@lemmy.world 1 points 2 years ago* (last edited 2 years ago)

I too forgot how to read. A lever needs to be pulled, right? Monkey brain see lever, monkey pull lever. I haven’t laughed that hard in a while though

[–] ada@lemmy.blahaj.zone 0 points 2 years ago (1 children)

Wait what? I saved the guy without any problems, and now I want to know how it goes wrong!

[–] yA3xAKQMbq@lemm.ee 1 points 2 years ago (1 children)

Hehe…

SpoilerThere’s one switch that stops the windmill and another one that speeds it up. The latter one makes the little man literally go ballistic. Apparently you can find his body somewhere not far away.

[–] ada@lemmy.blahaj.zone 1 points 2 years ago

scribbles notes for future playthrough

[–] goforliftoff@lemm.ee 0 points 2 years ago* (last edited 2 years ago) (1 children)

Possible Act 1 Spoilers re: Goblin CampI managed to get into the Goblin Camp temple without killing anyone outside the big front doors. Once inside, I ended up killing everyone. When I tried to walk back out the front door, everyone went hostile. I ran back in and they didn’t follow, which was odd, but okay. I didn’t think I’d be able to beat the mass horde outside in a giant melee battle, so instead I blessed, bard songed, and sanctuaried Asterion and gave him the misty step necklace. He walked outside by himself and was beset by everyone, but he managed to dash, misty step, and hide his way to safety. From there, he poked around the edges, picking off single foes with his long bow and causing some chaos before sneaking back into the shadows. On my third probe, though, I got careless, and it looked like he might get overrun. Then the other three emerged into a now empty courtyard with the goblins all looking away. Wiped out the rest of the goblins and cleared the whole camp. Ultimately, my favorite part of this whole thing is imagining my PC bard telling Asterion inside the temple, “So, I know you’re not going to like this, but I’ve got a plan to get us out of here…”

[–] ziggurat@lemmy.world 1 points 2 years ago

I had a different situation in the same spot

Goblin camp SpoilersAfter killing off everyone inside, I let the goblin kids run out, which I guess is what made the people in the camp hostile. But I went back to the grove to finish my quests there before continuing. So instead of fast traveling back into the inside of the castle, I wanted to see if I forgot something and strolled in the front. I didn't know the kids running off (which I didn't want to kill, would probably break my Paladin oath also, and feels horrible), everyone was now hostile. I thought I was going to die and have to reload, so I just went with it.

Then I used the bridge into the goblin camp as a choke point. And I thought I'd throw grease bottles in the choke point, but Gale had grease spell prepared so I just used the spell slots there. And I had Shadowheart throw a fireball, hoping it would start a fire in the grease and it did. Every turn I had gale summon more grease doing lots of damage, maintaining the choke, it burned instantly because of the grease.

My paladin finished off a few goblins that managed to run through the fire, which each needed one stomp with a mace to the face to finish off. Shadowheart and Wyll threw fireballs and Eldritch Blast as well. Got lots of exp also.

The whole camp except the drunk sleeping bunch was wiped. The sleepers they got a big bonk in the head while trying to be quiet near them, none of them woke up.