this post was submitted on 15 Oct 2026
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Godot

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Welcome to the programming.dev Godot community!

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I have always wanted to create a game and finally did. After almost 2 years of solo development, spending nights and weekends learning the godot game engine, the demo releases next week. Still got a ways to go but its an exiting milestone.

https://store.steampowered.com/app/4711950/Robits_Quantum_Descent/

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[–] CGTRocketX@programming.dev 1 points 1 day ago

Congrats on shipping a first Godot build. One thing that surprised me later: input timing in an HTML5 export can feel a beat later than the editor, so mid-air flips and short tap windows often need a tighter threshold than the desktop build. Worth checking early if you plan a browser demo.

[–] buttmasterflex@piefed.social 2 points 1 week ago (1 children)
[–] micro@programming.dev 2 points 1 week ago

Thanks a bunch!

[–] mojofrododojo@lemmy.world 2 points 1 week ago (1 children)

congrats on shipping! huzzah

[–] micro@programming.dev 1 points 1 week ago
[–] the_grass_trainer@lemmy.world 1 points 1 week ago (1 children)

This is pretty cool! I assume twin-stick just refers to using both sticks on a controller?

And what would you say was the toughest part about learning the engine?

[–] micro@programming.dev 4 points 1 week ago (1 children)

yes both sticks on a controller, one to move and one to aim, but it also works well with keyboard/mouse. I think the hardest part learning the engine was just figuring out how everything works and adjusting how i piece things together. I was already coming in as a seasoned software engineer, i just had never worked in a game engine before, so it took some time to adjust how I work from my normal day to day. A lot carries over but a lot doesn't.

[–] the_grass_trainer@lemmy.world 2 points 1 week ago

Oh nice! Well hey glad you dove in and started making something fun! Great work, will check it out over the weekend! 😁👍