I've shown the video game Antichamber to about a half dozen people and watched them bounce right off it.
You know how sometimes snobs of any particular thing tend to start liking things a general audience hates? Like, I've seen movie buffs express a love of stuff like Street Trash, or whiskey snobs really like whiskey that tastes like smoke, leather and iodine. I think you've got to be like that with video games to like Antichamber.
Antichamber is a non-euclidean 3D first person puzzle platformer. It's set in an abstract series of stark black and white corridors that in many cases don't make sense. It's a strange place that doesn't behave like the real world, it is internally consistent, but you'll encounter all kinds of weird shit like falling a long distance only to wind up above where you started, multiple paths leading through the same doorway, things appearing and disappearing, mazes that aren't physically possible...and somehow it makes all the bizarre little puzzles you find yourself in parables for living a human life.
I can't fault anyone for not getting it. It's arthouse bullshit. I've shaken my head mouthing "what the fuck are you doing" to modern artists, I recognize this as arthouse bullshit, but it's arthouse bullshit that I at least partially understand.
