this post was submitted on 05 Oct 2026
84 points (100.0% liked)

Steam Hardware

23337 readers
48 users here now

A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.

As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title

The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Controller] - Steam Controller related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.

If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.

These are not enforced, but they are encouraged.

Rules:

Link to our Matrix Space

founded 5 years ago
MODERATORS
 

Plugin is in development, not fully ready yet.

There's also the plugin "pause games" that can suspend a game, stopping it from having any CPU/GPU load while you play something else. However it doesn't free up used memory, and sometimes controls don't work when multiple games are open, with one game intercepting inputs meant for the other games. So this would be pretty cool if it works out.

top 9 comments
sorted by: hot top controversial new old
[–] Katana314@lemmy.world 3 points 1 day ago (1 children)

A feature pretty close to this is built into Trails in the Sky (remake and original). You can set the default launch option to “Resume latest save”. When you do, hitting play on the game skips all startup logos and the main menu, just giving a quick loading screen then putting you right where you saved.

It won’t restore you to the middle of combat or a cutscene/conversation, but it makes resuming pretty flexible. It would be nice to see other games give attention to this functionality, or at least start to fight supporting technologies on the subject of launch logos.

[–] Fubarberry@sopuli.xyz 1 points 1 day ago

I'm playing 2nd chapter right now, and yeah it's such a great QoL feature. It's a real shame more games don't do something similar.

[–] domi@lemmy.secnd.me 17 points 2 days ago (1 children)

I really hope that all the work that has been going into the process freeze/unfreeze functionality on Linux at some point leads to the ability to have universal save states for every game.

Would be so cool to just restore to one of the last savestates in any game, no matter how crappy the save system in the given game might be.

[–] savvywolf@pawb.social 6 points 2 days ago (1 children)

Sadly I don't think that's possible. Modern games are much larger and more complex than the traditional games that you could use save states in.

Not only would you need to save several gigs of RAM to disk, you also need to somehow capture the state of things like graphics cards and potentially the filesystem and other devices, none of which are trivial.

[–] domi@lemmy.secnd.me 1 points 2 days ago

I'm fine if it works only with smaller/older/simpler games.

GPU is the reason CRIU can't do it which is a shame...

[–] spacegoat@lemmy.world 3 points 1 day ago (1 children)

My two main complaints with Steam deck are bad battery life during sleep mode, and that when I download games they still aren’t ready to play upon first startup, they need additional downloads/connectivity upon first launch; this should be automated upon download.

[–] Fubarberry@sopuli.xyz 2 points 1 day ago

A recent steamOS update said it was laying the foundation for hibernation, which should be a more battery friendly alternative to sleep.

The second part depends on the game, some will just work. Others need to run a first launch script and install some stuff before launch, which I agree should be part of the download process. Finally some games require license check or additional network access on first launch while the game is running, and this part can't be automated by valve. Overall it's just a good habit to always run newly installed games once, at least long enough to get to the main menu.

[–] jokro@feddit.org 1 points 1 day ago* (last edited 23 hours ago) (1 children)

I wonder how far pausing the process(es) can take us already, yes it does not free the RAM but Linux can simply move it into swap on it's own. Maybe similiar thing works for GPU memory?

[–] Fubarberry@sopuli.xyz 1 points 1 day ago

Yeah, part of the early recommendation for using the pause games plugin was to increase your swap size to 16GB or more, to make room for running multiple games like this. Most everyone just sticks to the default ZRAM now, and even if you increase the emergency swap I don't think the system will use it until the ZRAM is maxed capacity.