this post was submitted on 19 Feb 2024
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Rust Programming

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I recently made a fairly simple shader heavily inspired by the one used for characters in The Legend of Zelda: The Wind Waker. I've got all my info on how it worked on the GameCube from this amazing video

Check out the source at bevy_wind_waker_shader

Here are some screenshots :)

Sphere:

โ€‹Sphere

Light throughout day:

Light throughout day

Daylight

โ€‹Daylight

Night time

Night time

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