This is an awesome change! Like you said, it was no fun to be distracted for a second and miss seeing where lasers are going to hit.
Pixel Dungeon
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I'm just waiting for the no win laser room.

God tier game. I am getting off reddit because I'm tired of its practices, I can now understand whu pixel dungeon migrated off of it
ABOUT FUCKING TIME
Lets go evan, god bless you for listening to the community <3
very nice change
I'm glad to see this much needed change, and I'm looking forward to "more purposeful visuals for each hazard/attack"! I've also been thinking about effects which cause the player to pass many turns at once, such as paralysis, meditation, cursed hourglass... These cause another real-time phenomenon which may rob the unsuspecting player of vital information. My suggestion for this issue is to highlight the clock button and allow the player to skip the turns individually, or 'sleep' to skip them all at once. What do you all think about this?
Seeing the player can't act on the turns when danger indicators appear while paralyzed anyway I don't think this is an issue. The other ones are user-prompted, and I suspect making the player skip over each turn would make those effects very tedious.
My gripe with paralysis and similar turn-skipping effects is only related to danger indicators as they existed before this patch, both being frustrating real-time events in a turn-based game. My suggestion is not to force the player to skip each turn individually, but to give the player the choice to opt in if the situation calls for it i.e. involves something unpredictable like enemy AI.
So how would the player opt-in to such a system without it either pausing things every time they lose control or just being a toggle in the settings? If it's an opt-in it creates the tedium is described above, if it's a toggle then 95% of players won't know it exists, and 5% will get to choose between auto-skipping or having to manually process turns every time.
I am generally aware that paralysis effects (especially from lightning traps) are currently a pain-point for lots of players though, it's something I'm considering making changes to generally.