Tap for summary from /r/starcitizen #sc-news discord bot:
AI Content
➣ 4.9 initiatives, comms calls, and new NPCs for upcoming missions and locations.
AI (Features & Tech)
➣ Super Heavy Armor NPC fixes and fixing human AI issues like shooting at targets they couldn’t see.
➣ Various additions to the Apex Valakkar like area constraint/avoidance, laser and EMP attacks, attack switching, and surface sound detection. The Yormandi getting stuck in Reactions was also fixed.
➣ Flight AI updates for fleeing behind objects and counter-chasing behaviors, though these are not currently in the PU
Animation
➣ The Animation team worked on both the upcoming mission-giver Recco Battaglia and the Apex Valakkar. Both Recco’s physical location appearance and comms calls were worked on.
Art (Characters)
➣ New armor, mission rewards, and updates to the Nine Tails gang.
➣ Work continued on StarWear.
➣ The Concept Art team progressed with a new combat armor.
Art (Ships)
➣ UK ships team finished out the Railen and Tyilui before resuming work on another Grey’s Market ship.
➣ The Anvil Liberator is progressing thanks to Anvil kit pieces from ships like the Paladin and Asgard.
➣ More artists have moved onto the RSI Galaxy with the Alien Week ships now finished out
➣ Two new ground vehicle variants are progressing fast, with one having passed both whitebox and greybox reviews while the other is approaching whitebox review.
Four unannounced ships also progressed:
➣ The first, a new fighter, has passed its whitebox review and is being further refined in greybox for November.
➣ The second, a Xi’an generalist ship enter pre-production.
➣ The third progressed toward its LOD0 gate.
➣ The fourth had its greybox gate review. Components and weapons were moved around, and the Mo-cap team is working on how to handle the ship’s complex animations.
➣ In North America, the Drake Kraken continued moving toward its greybox gate review.
Art (Weapons)
➣ Work on a new large-caliber weapon, weapon content for upcoming patches, and weapon paint for upcoming events.
Community
➣ Pride Month and the Show us your Colors contest.
➣ Various patch relates comms
➣ Alien Week and Xeno Craft Challenge
➣ Bar Citizen World Tour
Core Gameplay
➣ Bug fixing and root cause identification, especially for hangar, freight elevator, and ship travel-related bugs.
➣ Magazine backpack loading for the HMG. Melee changes to support the HMG and give guns damage value for strikes with buttstocks.
➣ Individual item claiming added via the Claim Mode.
➣ Starwear work progressed. Some armors, like the Novikov suit, may require specific clothing to be worn under the suit. Starwear ui progressed with indications for what items can and can’t be worn together, an indication for spaceworthy gear, and an improved weight bar.
➣ Starchitect work. Placement of items at location, compatibility with other systems like the starmap and freight elevators.
➣ Command Module work.
➣ Instancing and Siege of Orison 2 work.
➣ Transport improvements.
➣ Mission toolset work
➣ Ship Hangar Services finish out with ordnance containers.
➣ Social and Orgs work with location-based chat channels and beginning work on a new Friends app.
Creature Content
➣ Valakkar family behavior updates work on the Apex Valakkar.
➣ Pre-production on a new family of creatures.
Economy
➣ Underlying system improvements.
Mission Design
➣ Siege of Orison 2
➣ Recco Battaglia Missions
➣ Work on enemy ship spawns in missions to account for armor and balance changes.
Narrative
➣ Work on events for upcoming patches.
➣ Considering what additional content may be needed for upcoming patches and working on names and descriptions for all kinds of new items accordingly.
Online Technology
➣ Work on multiple internal tools, databases, and bug fixes.
R&D
➣ Gas cloud, fog, and weather visual improvements.
VFX
➣ Railen and Tyilui work.
➣ Siege of Orison visuals.