STO feels like it had great potential, world building, stories; only for that to get put on the back burner once the fomo and whale concepts started to really sink in. Nowadays it is literally just people sitting around outside earth space dock or deep space 9, talking about cosmetics and miniscule improvements obtained through spending money, for pointless damage optimization that has literally no purpose because the game has no end game of any kind. Only occasional minor story arcs being added accompanied by more fomo content.
The "benchmark" for performance is how fast people can utterly annihilate a colossal armada of borg cubes and queen vessels in some scenario queue. Not if they can beat or survive it, how fast they can steamroll it.