Unfortunately not open source from what I can see, at least not yet.
Linux Gaming
Discussions and news about gaming on the GNU/Linux family of operating systems (including the Steam Deck). Potentially a $HOME away from home for disgruntled /r/linux_gaming denizens of the redditarian demesne.
This page can be subscribed to via RSS.
Original /r/linux_gaming pengwing by uoou.
No memes/shitposts/low-effort posts, please.
Resources
Help:
- ProtonDB
- Are We Anticheat Yet?
- r/linux_gaming FAQ
- Fork of an earlier version of the above
- PCGamingWiki
- LibreGameWiki
Launchers/Game Library Managers:
General:
Discord:
IRC:
Matrix:
Telegram:
Unfortunately not open source from what I can see, at least not yet.
Unless they switch away from a Unity base, it'll never be fully FOSS because Unity isn't.
Closed source emulator = Fake preservation.
Good for casuals looking to play maybe, but bad for the future of retro gaming.
This seems super bizarre in the face of bsnes. ZSNES as a name nowadays is basically nostalgia bait; base ZSNES – of the popular "big three" of bsnes, SNES-9X, and ZSNES – is the worst SNES emulator you can be using. Meanwhile, bsnes is fantastic (and even, for nostalgia pandering, has the falling snow as an option if that would break the bank).
"Who on Earth asked for this?", is my question. "Classic development style" in the case of ZSNES was shitty, highly inaccurate HLE that worked just well enough for popular titles. It's a honking heap of shit at this point that, in 99.99% of cases, you'd only use because you don't know better. I have no idea what this new version does that's remarkable enough to warrant its existence.
This seems super bizarre in the face of bsnes.
You clearly didn't even care to read the website. It has an entirely different focus than bsnes: https://zsnes.com/#super-enhancement
You clearly didn't even care to read the website.
I did, and it seems super "whatever", especially given it's closed-source. "No vibe-coding, but fuck you if you want to verify that."
I was a little worried this would be a continuation of the original codebase, because it's so far behind that it would be easier to throw it all out and rewrite from scratch. Thankfully, it looks like this is a rewrite from scratch that's only using the old name for nostalgiabait.
They are trying to bring something new to the table with hi-res Mode 7 and the Super Enhancement Engine, that actually sounds very cool. I'd still stick to bsnes for faithful 1:1 accuracy, but I'll keep an eye on Super ZSNES to see what kinds of mods and romhacks will take advantage of it.
I mean, it's also using the name because zsKnight and _Demo_ are the devs.
What's wrong in a nostalgia bait?
Nostalgia just isn't what it used to be.
What is the falling snow thing anyway? I have an original snes that still works and I've never seen it there
It's a ZSNES UI effect, popularized because ZSNES was so popular. bsnes adding it was strictly avowed pandering.
Back when I was messing with ROM hacking, I had wanted the ability to change the graphics without being constrained by the limitations of the SNES resolution and ROM size. My old dream of making a hand-drawn EarthBound without having to learn game development could become a possibility with this.
Also curious about the audio enhancement. Replacing all the samples and synths with uncompressed versions could destroy the original intended sound, but I wonder if the planned re-adding of effects can remedy that.
I was surprised about the "with a native Linux version" part since I had recently checked the site and it was missing. That's cool that there's a Linux version now. At this point I'm not super interested in the feature set, but maybe something cool will come out of the modding capability (currently not available to users). Netplay is another future feature I'm interested in since the original zsnes had the best snes netplay I had tried.