This is why my games always run on the silver standard. Each unit of currency is 100 times the value of the previous unit Instead of 10, and the listed prices that would have been gold are now in silver.
This makes it a lot less weird when dropping coin on watered down ale, stale bread, and a cot. And it also makes finding gold coins for the first time a lot more exciting. And when your characters start getting wealthy enough to actually carry gold and buy big ticket items with it, it actually feels like you're getting rich.
And then there's platinum. A single platinum coin becomes an event, the kind of thing that causes the greedy to become reckless and the experienced to become paranoid. It's the perfect schmuck bait, a massive fortune in a single coin, all you have to do is pick it up. [Cue evil laugh]



