this post was submitted on 04 Feb 2026
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I need it to get low level access to some PlayStation Dualsense controller features, such as adaptive triggers and setting colors.

UPDATE: The function is missing from the VTables likely due to vibe coding, but I found a workaround. Opening the device's pnpPath as a file will grant you evdev-like access to the device.

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[–] breadsmasher@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

~~I know this doesn’t fully answer your exact question but have you considered this instead~~

~~https://github.com/microsoftconnect/GameInput~~

~~> GameInput is a functional superset of all legacy input APIs—XInput, DirectInput, Raw Input, Human Interface Device (HID), and WinRT APIs~~

I think OP is already talking about this API

[–] 6nk06@sh.itjust.works 1 points 1 month ago (1 children)

Which language, OS, or environment?

[–] ZILtoid1991@lemmy.world 1 points 1 month ago (1 children)

It's part of the Windows GameInput API. It's C++/COM interface.

[–] 6nk06@sh.itjust.works 1 points 1 month ago (1 children)

Can't you use something more modern in C#? COM is a billion years old and it's the worst thing I've ever seen.

[–] ZILtoid1991@lemmy.world 1 points 1 month ago

This is the newest input API for Windows. Apparently there's some C# binding, but it's still for the COM interfaces. Issue is, not everything is being documented in the official MS documentations.