this post was submitted on 03 Dec 2025
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Indiefields: Battlefield-Like EA-Dislike

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A community for indie games in the vein of battlefield. Large maps with dispersed objectives that you can utilize vehicles with teammates to gain the upperhand in combined arms battles. Gameplay does NOT have to be exclusively modes with vehicles, it only matters that the game has a mode with vehicles that is a primary part of the game.

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Well, that first test has now been and gone. And the consensus? Despite performance issues related to memory leaks and other developmental nasties, an "overwhelming amount of players" showed up to see what's been cooking for the past year and a half. But we only have to jump into the comments to see that a good chunk of the paying playerbase is far from thrilled.

...

For those calling it "dead" and having moved onto Battlefield, that's fine. Your PC can handle it. Battlebit, in my honest opinion, is the alternative big-battle FPS simulator for those whose rigs can't keep up with the modern multiplayer shooter. Even with the refreshed graphics, Battlebit's minimum requirements still support the GTX 970 GPU. Once the kinks are ironed out, anyway. That's one that celebrated its tenth anniversary last year. Professor Oak would be giving it a Pikachu if he could. The second-hand market has it for less than the price of the game, for goodness sake.

With more playtests planned subsequent weekends from here on out, keep getting those reports in if you're dying for this low-poly Battlefield rival to live to fight another day.

What I don't understand is why isn't mod support a primary goal of development of Battlebit? I have been harsh on the devs of this game before and whatever they probably don't need any more negativity from rando internet people but to be honest they have demonstrated that they don't understand how to do gun and game mechanic balance right with the battlefield-like formula. I typically like more ""realistic"" shooters just because they aren't so frantic, but I can dig this kind of arcade fun if there is actually a diversity of competitive playstyles.... which there wasn't. There was smg/medic/rpg players and other people roleplaying as less useful classes... This would actually be TOTALLY fine if the Battlebit developers prioritized adding mod support so custom servers and gamemodes could proliferate and the community could organically find the most fun gun balance settings, Battlebit is fun to play competitively when things come together no doubt about that but the success of the game isn't dependent on it being perfectly suited to try-hard overly serious players. **In my opinion the developers turn the poor gun balance/game mechanics balance issue from a minor one into an existential one by not prioritizing mod support.

TL;DR People love Battlebit, let them help fix it and build it out in new directions.

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[–] bitjunkie@lemmy.world 6 points 3 weeks ago

Is it me or does not actually saying "Battlebit" until like the third paragraph smell like EA fuckery?