After playing some Tux, hot shower water gave me a vision. Imagine, there is a sport carting league for CEOs and billionaires, that is inherently wasteful like golf, but is universally accepted as a breathing period for all world's populace from their shenanigans. Any moment they cart, they don't cut or monopolize essential things. And being like a real sport, it prevents them from casually walking around and networking, like golf is used by most.
The core of this theme is a team of CEO and their secretary over the phone. Their interactions is what gives characters personality, gives some comedic commentary on how they are unhinged.
For example, one of the CEO characters, when wins, opens a bottle of champaigne when they win and uncontrollably bump into the wall the next moment. Secretary then reminds them, once again, that drinking and driving is not recommended. On track, they are always sniffing and complain about how coke makes them sneeze, and how, after being stopped, they could've run faster than cart if not for cardiologist's advice.
Another have pointless metrics shown in the garage, and choosing different hats, cars doesn't affect performance but makes them less over the top annoying in their reactions to the environment. Losing or bumping into the wall causes them to put blame on having less SPEED or ACCELERATION than others, and it should be corrected not by the next quarter, NOW. Their secretary nods, saying they would look into it. If they loose, they fire a random department at their company.
All extra abilities make them play their bit. Like putting oil on the road causes saudi oil baron to flex, and others to calculate waste they could use other way, like powering their crypto servers. The metrics guy complains, why the fuck his car leaks, and their secretary patiently explains that's how they win.
Another ghoul's topic is immortality by blood transfusion and essential oils. Losing makes them remark, that they'd outlive others in the long run. Bumping makes them order another body part replacement from a black market.
In story mode, each chapter generously extrapolate time that took you to complete it to real life, and then calculate how much suffering and waste didn't happen. Playing a Melon Husk, you'd see how many CO² wasn't emitted by his personal plane while he was kartmaxxing.
The tracks themselves are historically or otherwise significant sites that get joyfully destructed over the course of the race to show their recklessness and what sacrifice their prolonged existence implies.