this post was submitted on 22 Nov 2025
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In late October 2025, as much as US$2 billion vanished from a digital marketplace. This wasn’t a hack or a bubble bursting. It happened because one company, Valve, changed the rules for its video game Counter-Strike 2, a popular first-person shooter with a global player base of nearly 30 million monthly users.

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[–] j4k3@lemmy.world 1 points 4 hours ago

If I don't own it, it doesn't exist. I haven't played since cafés 20 years ago. I would love to play like the old days, but never will I pay for a subscription, stalkerware account, or play any game with micro transactions. Theft, bank account skimming, and exploitive psychology extortion are all the norm. – mBoomer out.