this post was submitted on 18 Nov 2025
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[–] cassandrafatigue@lemmy.dbzer0.com 9 points 2 days ago (1 children)

Aaand now since it was 0patented nobody else can use the best mechanic.

[–] Taiatari@lemmy.world 6 points 2 days ago (1 children)

That nemesis system wasn’t the best experience either. I found it quite annoying how often those fuckers came back after being dismembered, beheaded or otherwise killed.

[–] Rothe@piefed.social 4 points 2 days ago (1 children)

Not to mention in the sequel when they revealed who your big nemesis was, and I'm like "who are you?". It was a good idea, but a faulty implementation.

[–] Taiatari@lemmy.world 4 points 2 days ago* (last edited 2 days ago)

It had vibes like this one Thanos & Scarlet witch meme.

They’d pop up and be like “arrrrgh you have killed me and I’ll have my revenge”

And you be like “I don’t even know who you are”

[–] Zahille7@lemmy.world 5 points 2 days ago (1 children)

Idk, I felt like the story for the games was pretty complete once I finished it. It's a little weird with the whole "Shelob can shapeshift and helps this Gondorian guard get his petty revenge on Sauron" noncanonicity though.

[–] regdog@lemmy.world 2 points 2 days ago (1 children)

I think it was an OK way to tell a new story with pre existing characters. These games had very little wiggle room because the end result was already dictated by the books.

[–] Zahille7@lemmy.world 1 points 2 days ago

True. And I do like the games, it just kinda felt a little strange the first time I played the first one.

Baranor is one of my favorite side characters in anything LOTR too.