this post was submitted on 31 Oct 2025
2 points (100.0% liked)

Claymatic Games

50 readers
3 users here now

An unofficial community for the claymation video games made by Claymatic Games.

founded 1 month ago
MODERATORS
 
  • Quit and restart now have a confirmation panel,
  • Notification panel dynamically resizes to better fit all location text,
  • Updated the icon that indicates achievements are off,
  • No longer consume fireballs when charging,
  • Fix nudge and dink sounds happening when something deals 0 damage,
  • Removed invisible 0.25 multiplier addition when using BasicGuns,
  • Always spawn fireballs when consumed,
  • Added skySprite level parameter,
  • Added print command,
  • Add missing setFighterScript to documentation,
  • Simplify and remove hardcoded default for groundSprite,
  • Updated localisation,
  • Updated Rewired plugins,
  • Added spawnEntityRandom command,
  • Centered the main logos,
  • Remember last applied resolution, use it when going full screen,
  • Implement a backup system for save files,
  • Added graphics option menu,
  • Added mouse guidance image on level start with option to permanently hide,
  • Implement CustomBalloonBehaviour,
  • Fix a wrongly labeled cheat option: "Weapon Increment" is now "Reload Mods",
  • Added CustomSafeBalloonBehaviour,
  • Added an example fire turret,
  • Don't allow mods to be reloaded while the game is paused,
  • Added fireSFX to ReclayedTurretBehaviour,
  • Fix ReclayedTurrets sometimes disconnecting from their shadows,
  • Tweaks to Level 5 enemy spawns,
  • Added shield count and score multiplier to ship panel stats,
  • Added some better UI icons for the player keys with mouse,
  • Options panel split up into sub pages
  • Options panel now has mouse only buttons for easy options cycling
  • Fix an issue that made the fireball deal way less damage
  • Enabled score text for mounted guns
  • Upgraded Unity version to mitigate Unity's security vulnerability
  • Added "firstShotDelay" to Octopus weapons
  • Added waitForDayAmount commands
  • Replaced level 3 music with Ocean Loader 4
  • Rework entity explosion offsets to be configurable, explosionX and explosionY added to all entities using explosions
  • Allow importLevel command to insert directly into the command handler
  • Added support for subCommand handlers
  • Updated icons for check boxes and left right arrows
  • Changed score difficulties on classic's starting score table
  • Added Moonsharp to allow for Lua scripting support
  • Added system to load lua behaviours from disk
  • Expose a few proxies to the lua environment
  • Added LuaBehaviour to interface with a Lua script
  • Rewrite SaucerBehaviour in lua as an example
  • Added example lua files to "Platypus Original"
  • More fruit for purple un in 2-4
  • Looping/cut-off cloud fixes
  • Added support for enum definitions to Lua integration
  • Allow use of the "X" level in classic
  • Added example level files for command handlers
  • Make it possible to spawn entities in lua
  • Pause menu, main menu and practise screens will now last selected button when returning from other panels
  • Updated the lives bar to look more like clay
  • New combined mods and add-ons menu
  • Added isOfficial flag to ModMeta
  • Added a Claymatic icon to all official mods
  • Give homingShipBehaviour a minimum of 500 ticks before it can despawn
  • Users can decide if they want achievements active or not with the mods they're using
  • Allow users to filter scoreboards based on selected difficulty Steam workshop integration
  • Reclayed Music selection screen
  • Implemented multiple save profiles
  • Added icon and flag to indicate if a mod comes from the steam workshop
  • Added systems to deal with unread messages and new content
  • Added a copyright symbol for track names to indicate those which are not safe to live stream and option to remove them from the playlist
  • Fix for front end “Press fire to start” prompt sometimes ignoring inputs
  • Added fallback tracks to known copyrighted tracks (Platypus Original)
  • Some scoring adjustments at the suggestion of Psychosquid
  • 6 new music tracks added to the Reclayed music selector Difficulty sprite no longer looks squished on the classic new highscore panel
  • Do not store last player ship selection in endless mode
no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here