this post was submitted on 07 Jul 2025
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[–] Zwiebel@feddit.org 105 points 4 days ago (3 children)

Fun fact: 96% of the population have at least normal levels of empathy

[–] remon@ani.social 67 points 4 days ago* (last edited 4 days ago) (3 children)

The other 4% are playing EvE Online.

[–] aeronmelon@lemmy.world 49 points 4 days ago (3 children)

Conclusion: spreadsheets corrupt human empathy.

[–] AFallingAnvil@lemmy.ca 31 points 4 days ago* (last edited 4 days ago)

*Looks at capitalism*

...Checks out.

[–] dalekcaan@feddit.nl 6 points 4 days ago

When asked when the downfall of humanity began, alien anthropologists all come to the release of a single piece of media:

Lotus 123

[–] XM34@feddit.org 5 points 4 days ago* (last edited 4 days ago)

* Angry Guilliman noises incoming

You better watch your tone heretic!

[–] jonathan7luke@lemmy.zip 5 points 4 days ago (1 children)

Idk, I've played a lot of Eve Online, and I usually try to be kind to players that are new or friendly. Sims on the other hand...

[–] remon@ani.social 4 points 4 days ago (1 children)

Idk, I’ve played a lot of Eve Online, and I usually try to be kind to players that are new or friendly.

Sure, if they are in your "tribe", you need to train new talent .... everyone else is fair game, though.

[–] brygphilomena@lemmy.dbzer0.com 4 points 3 days ago (2 children)

I used to gate camp a lot. If anyone was new and wanted to join, I'd let them. If they were new and does in the gate camp I'd usually send them enough isk to replace what they lost and then some.

When I would scam/lofty people, we never killed the noobs. Do that and you won't have anyone to scam when they are rich enough for it to be worth it. And by then they have enough it's not as big of a blow to them.

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Doesn't really mean a whole bunch if the "normal levels" of empathy are inadequate to create a humane society.

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[–] kayohtie@pawb.social 11 points 3 days ago

One of the Bioware devs posted that something like 92% of players were heavily to entirely Paragon despite them putting a lot of effort into Renegade content. People want to care about others, even virtual folks. You get invested.

[–] Spacehooks@reddthat.com 30 points 4 days ago (2 children)

Least in games the good you do is rewarded. In real life the phrases " no good dead goes unpunished" applies more often then it should.

[–] SkyezOpen@lemmy.world 4 points 3 days ago

Fable. The only way to get the best bow in the game is to sacrifice a lot of innocent people.

[–] outhouseperilous@lemmy.dbzer0.com 2 points 3 days ago* (last edited 3 days ago) (4 children)

Nah you just gotta do it right. Offer free drugs to the unhoused, watch how they love you

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[–] Kolanaki@pawb.social 22 points 4 days ago (2 children)

Because it's my first run. First run is always the PARAGON OF MORALITY™ run.

I'm only an evil dick who doesn't care about the consequences when I am fully prepared to handle the consequences. And also know where the biggest weapons are.

[–] match@pawb.social 6 points 4 days ago

Undertale leans super hard into this

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[–] Diplomjodler3@lemmy.world 36 points 4 days ago (1 children)

It's not like the ancient Greeks didn't have that figured out already.

[–] RizzRustbolt@lemmy.world 3 points 4 days ago

Have you seen their thoughts on chickens?

[–] GoodTransKitty@lemmy.zip 8 points 3 days ago (1 children)

I think it’s funny when you do something bad to video game characters.

[–] RealFknNito@lemmy.world 8 points 3 days ago

I think it's good to be able to empathize with fiction, to naturally resist the choice that hurts people or things, even if it's fake.

But yes yeeting a fictional child over a building can still be hilarious to watch.

[–] sirico@feddit.uk 32 points 4 days ago (6 children)

Dev's usually can't help but incentivise good behaviour. Unless it's Fable, Overlord, KOTOR, Torment? Any others that actually let you play the bad guy?

[–] OrganicMustard@lemmy.world 33 points 4 days ago* (last edited 4 days ago) (2 children)

Most western rpgs let you be the bad guy (Fallout, Elder Scrolls, Baldur's Gate, etc.). But then most npcs will try to kill you on sight.

Also Undertale.

[–] nialv7@lemmy.world 24 points 4 days ago (3 children)

Games often present moral choices that are too binary. e.g. kill everyone or save everyone. In that case being evil would naturally be a lot harder because most characters would try to stop you.

Would be more interesting if the moral question is more ambiguous, or maybe have some moral dilemmas. Like you thought you made a difficult decision but the right one, (perhaps even with many in game characters telling you that you are right), only to find out ultimately you were the bad guy after all.

[–] warbond@lemmy.world 8 points 4 days ago (1 children)

I've been playing through Cyberpunk 2077 again and they're all bad choices.

The final level of Last of Us had me hesitating, too, because the "right" choice felt wrong. Not that you really get to decide, but it was a cool gameplay moment for me.

[–] jj4211@lemmy.world 10 points 4 days ago

For cyberpunk 2077 I figured out the good ending. Just never take that job. You can't leave that one part of the city or see credits roll, but hey.

[–] OrganicMustard@lemmy.world 7 points 4 days ago

In most of them there are many decisions that are not black and white. There are many factions you can join or antagonize, and usually you have to decide to help one or another as they are confronted.

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[–] sykaster@feddit.nl 19 points 4 days ago

Baldur's Gate 3 also let's you take the bad side really well

[–] Cornelius_Wangenheim@lemmy.world 13 points 4 days ago (1 children)

It's one of the reasons Tyranny is such a good game. You start out as a bad guy in an evil system. You can try to do good, but you never really succeed because you're trapped in an evil system.

You hace to really look for the non-evil options (yes plural), the game doesnt tell you explicitly they're there, and it still gets messy.

[–] gesshoku@lemmy.zip 13 points 4 days ago (1 children)

Black and white [ https://en.m.wikipedia.org/wiki/Black_%26_White_(video_game) ].

Though being very evil was much harder than being good, if I remember correctly.

[–] Soggy@lemmy.world 4 points 4 days ago

Evil god, good monster. Convert villages with displays of power while your loveable idiot puts out fires and gathers food. Slam dozens of worshippers into the pit to fuel your miracles. Having an evil beast is way more chaotic and you spend a lot of time cleaning up.

[–] solsangraal@lemmy.zip 14 points 4 days ago (1 children)

to me, all you need as a counterpoint to the whole post is GTA-- it does disallow the player doing some terrible things, but not many. and it's enjoyed by millions.

that said, i've played every GTA since OG part 1 and have yet to turn into a murderous car jacking bank robbing mean person

[–] PugJesus@lemmy.world 22 points 4 days ago

Funny enough, GTA4 was the one I played the most, in part because Niko felt less like a legitimately bad person and more like just a very damaged man. I went out of my way to avoid headshots because I knew I could shoot limbs and the enemies would go down, while Niko would acknowledge it, saying things like "I don't want to shoot you again, stay down!"

[–] SandmanXC@lemmy.world 10 points 4 days ago

This is not the case for RimWorld, where running a slave labor powered human organ farm sounds like the "easy" way.

Yet here I am only imprisoning raiders who wronged me and even then trying to reform them so they can be part of the gang.

[–] Seigest@lemmy.ca 17 points 4 days ago (3 children)

Every time I mention I like Undertale and get "Did YoU bEat Sans?"

No, because I'm not a genocidal monster and I never will be. I did the pacifist route. Game over, nothing else to see here.

[–] WorldsDumbestMan@lemmy.today 6 points 4 days ago

To be fair, if he would just spar with people, genocide runs would be cut down by 40%

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[–] Beebabe@lemmy.world 2 points 3 days ago

To this day I can’t make myself do a joja run, despite my dislike of the guy who owns the store in SDV.

[–] belastend@lemmy.dbzer0.com 16 points 4 days ago

"Morality only derives from God" vs "Morals can be derived from thoughts" type of beat

[–] Rolder@reddthat.com 4 points 3 days ago (4 children)

Me playing Rogue Trader trying to be all holy and emperor loving but holy fuck a lot of those dialogue choices are mean

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[–] Kn1ghtDigital@lemmy.zip 6 points 4 days ago (1 children)

That's it, philosophy over; turn out the lights and let's go home, everyone

[–] cdf12345@lemmy.zip 6 points 4 days ago (1 children)

Which way out of this cave, Plato?

[–] Smokeydope@lemmy.world 2 points 3 days ago* (last edited 3 days ago)

points in a direction your mind can't understand, with the finger seeming to disappear as it bisects into a higher plane

"over there to the left after the bathrooms"

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