this post was submitted on 20 Sep 2024
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DirectX Adopting SPIR-V (devblogs.microsoft.com)
submitted 1 year ago* (last edited 1 year ago) by arendjr@programming.dev to c/linux@programming.dev
 

SPIR-V is the intermediate shader target used by Vulkan as well, so it sounds like this may indirectly make DirectX on Linux smoother.

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