this is both sick and holy fUCK MY EYESSS
Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/tos/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
Love the idea! Looks super cursed though.
whose members were very anti hexagonal when proposed by others in years past
No wonder why; this is cursed as fuck! The ground looks okay, but walls stitching needs massive improvements.
Does area code (like PathFinder.NEIGHBOUR9
) even work as intended?
It is surely impressive...
I compiled it and played just enough to get the idea and ensure the code worked. I found it was easier to click on a spot rather than move to it. If you have ever played Hyperrogue or similar hex based games, the movement is the same and just takes time to get accustomed to it. I'm not sure what can be done about the map issues to "smooth" out the edges as it were. I think the mod would have to be built from the ground up to accomplish that, or, an additional sweep would need to be done to mask it. Again, I'm not the DEV of this mod, I merely found it and thought it worth mentioning.
The DEV includes his contacts on his Git site.