this post was submitted on 19 Apr 2025
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Pixel Dungeon

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Hey Dungeoneers,

The next Shattered Pixel Dungeon update is going to have a variety of smaller changes, including four new badges to earn! These badges range from fairly easy to quite difficult, and are all about specific challenges. Here are some hints:

  • Defeat enemies with the help of terrain (traps, plans, chasms)
  • Have lots of buffs or debuffs at once
  • Survive the ascent with the amulet's curse peacefully
  • Beat the game using a very, very high level pickaxe

(Image Description: An image showing the four new badge being added in the next Shattered Pixel Dungeon update. The first one is golden (medium difficulty), then one is platinum (high difficulty), and the last two are diamond (extreme difficulty).)

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[–] [email protected] 1 points 1 day ago

Time to get all of the new badges in a single run on release day!

[–] [email protected] 1 points 5 days ago (1 children)

Pickaxe achievement won't count Twin Upgrades right?

[–] [email protected] 1 points 4 days ago

no the pickaxe itself needs to be at this level

[–] [email protected] 1 points 6 days ago (1 children)

It would be cool to get more badges like the combo one but for subclasses other than the gladiator.

[–] [email protected] 2 points 6 days ago (1 children)

That's not coming this update but I would like to add more 'use this specific mechanic well' badges.

[–] [email protected] 1 points 5 days ago

Yay more badges! Can't wait for more of them in 3.1 and future updates!

[–] [email protected] 1 points 6 days ago (1 children)

will the pickaxe's badge count/require curse infusion?

[–] [email protected] 4 points 6 days ago (1 children)

It will count the bonus for curse infusion. The badge will require you to get the pickaxe to as high a level as possible.

[–] [email protected] 1 points 3 days ago (1 children)

That's a bit unfortunate to anyone doing a max-badges run. Grim Reaper was already heavily luck-based in such a run, but now it's close to complete luck as to whether you find the right enchantment or not, if you need to use all your upgrade scrolls on the pickaxe.

[–] [email protected] 2 points 2 days ago (1 children)

Obviously I don't want to actively work against specific player-created challenge games like that, but I'm afraid trying to cater to it would limit my design space a fair bit. I expect that I will add more specific badges in the future which will probably put things further in that direction.

[–] [email protected] 1 points 22 hours ago (1 children)

Really the problem there is that the grim reaper badge is the worst badge in the entire game, becaus all it does is measure if you were lucky enough to find a specific enchantment. There is close to no actual skill involved, and that sets it apart from any other badge in the game.

[–] [email protected] 1 points 3 hours ago (1 children)

I think the badge requires a reasonable amoutn of luck given that you can easily fish for more rare enchants using stones or scrolls of enchantment. I definitely don't plan to add too many of these badges (it could get tedious very fast) but I wouldn't mind a few more over time.

[–] [email protected] 1 points 3 hours ago (1 children)

But even if you burn all 15 scrolls of upgrade for stones, you have a 35% chance of not getting it, and you would have had to play the game without any upgrades to even get to that point. The only way to get it consistently is to find some way to farm weapons or enchantment stones, and that can take ages in a random run.

[–] [email protected] 1 points 3 hours ago

Yeah, and most players do not need to worry about getting that badge in a specific run, which is why I think it's fine. Too many of those badges though and the player will definitely be unlucky on some of them and end up having to send runs specifically for those badges though, which would suck.