this post was submitted on 04 Apr 2025
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Deadlock

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A Lemmy community for the upcoming Valve Corporation game Deadlock

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Deadlock 04-04-2025 Update (forums.playdeadlock.com)
submitted 3 weeks ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 

- Added an option to allow canceling abilities with the ability key to the main options page.

- Soul orb spawn delay range increased from 0.2-0.7 to 0.4-0.7
- Soul orb size increased by 10%
- Soul orb lag compensation buffer increased from 120ms to 140ms
- Fixed issues with denying melee soul orbs
- Fixed various other timing related bugs with Soul orbs

- Fixed shotguns doing too much damage to Guardians

- Removed the outer lanes teleporters
- Sprint increased by +0.5 for all heroes

- Removed the top of the mid arch from being able to be occupied

- Lifesteal provided by things like Soul Shredder bullets now properly diminishes in stacking with other sources of lifesteal
- Fix an edge case where a player can claim the Rejuv but also get parried
- Fixed spellslinger headshots providing more bonuses than intended
- Fixed some misc mispredictions during Ice Path movement
- Fixed Ice Path being overly sticky for allies

- Fixed Ivy, Viscous and Magic Carpet moving faster than desired when holding the soul urn
- Urn reveal time reduced from 25s to 15s
- Urn speed limit increased from 13 m/s to 15 m/s

- Wall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
- Mantle now requires pushing WASD Direction toward a ledge
- Improved Camera positions while character is backed up against walls
- When attaching to a zipline, movement direction can override the travel direction
- When holding "Jump/Mantle" after attaching to a rope, continue to move up the rope

- Calico: Health growth per boon reduced from 41 to 34
- Calico: Leaping Slash Heal reduced from 50 to 40
- Calico: Leaping Slash Heal Spirit Scaling reduced from 1.6 to 1.1

- Holliday: Powder Keg T2 bonus damage reduced from 100 to 80
- Holliday: Crackshot T2 bonus damage reduced from 85 to 60

- Mirage: Djinn's Mark T2 reduced from +4s Multiplier Duration to +2.5s

- Seven: Health Regen reduced from 3 to 1.5

- Sinclair: Vexing Bolt cooldown increased from 15 to 24
- Sinclair: Vexing Bolt T1 changed from -4s Cooldown to "Bolt Apply -25% Fire Rate for 5s"
- Sinclair: Vexing Bolt T2 changed from "Bolt Apply -25% Fire Rate for 5s" to -13s Cooldown

- Vindicta: Crow Familiar duration spirit scaling reduced from 0.03 to 0.024
- Vindicta: Crow Familiar Health Drain reduced from 3% to 2.3%

- Infuser: Spirit Lifesteal reduced from 20% to 15%
- Infuser: Bonus Spirit reduced from 16 to 13

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[–] [email protected] 6 points 3 weeks ago (1 children)

No teleports is pretty huge. Even with them increasing sprint again that really increases end to end travel time.

[–] [email protected] 3 points 3 weeks ago

I'm gonna miss those teleports

[–] [email protected] 3 points 3 weeks ago* (last edited 3 weeks ago)

Been REALLY waiting for these balance changes. Especiallly Calico, she is uncounterable in the wrong hands.

I still find her ult to be problematic design-wise. She can force you to leave lane entirely, because she can much more safely than any other hero, dive guardians and walkers to get you if you're low.

Also glad to see that middle structure being non-accessible. Lash got a giant early game damage boost by stomping down from up there.