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The lawsuit aims to "stop Valve from promoting gambling features in its games, disgorge all ill-gotten gains, and pay fines for violating New York\u2019s laws."
It would also have to have some sort of repeatability. If you only get one lootbox per account, even if it's random, I wouldn't consider it gambling.
It brings me back to valve adding skins in. They probably wanted it to be random so people wouldn't just buy a handful of great looking skins but not the more normal ones. Honestly, if lootboxes were free and timegated and you only got one per day... Then the skin makers wouldn't get any money. Unless Valve hired them, which they probably don't want to do. But then also the game benefits from having high quality skins and they should just hire them.. but then fans can't really get involved in skinmaking.
So give free crates at a slow rate, but sell cheaper keys with count and rate limits. But kids shouldn't be gambling.
Soo... The free crates are random, the paid keys are more expensive and let you manually select from a set like in gw2 mount select license.
That way, you can tie royalties to the set but give more to the skin that's chosen. And, since the money isn't spent on randomization, it isn't shitty gambling.
Eh? Yeah? What do you think about that? See any flaws?
As long as there isn't a game of chance when paying real money it's all perfectly fine. That's already how it is right now in GW2 for my country. You can't buy the keys to the lootboxes, but you can get them from map completion. And you can also just buy gems and get that mount skin license thingy.
It would also have to have some sort of repeatability. If you only get one lootbox per account, even if it's random, I wouldn't consider it gambling.
It brings me back to valve adding skins in. They probably wanted it to be random so people wouldn't just buy a handful of great looking skins but not the more normal ones. Honestly, if lootboxes were free and timegated and you only got one per day... Then the skin makers wouldn't get any money. Unless Valve hired them, which they probably don't want to do. But then also the game benefits from having high quality skins and they should just hire them.. but then fans can't really get involved in skinmaking.
So give free crates at a slow rate, but sell cheaper keys with count and rate limits. But kids shouldn't be gambling.
Soo... The free crates are random, the paid keys are more expensive and let you manually select from a set like in gw2 mount select license.
That way, you can tie royalties to the set but give more to the skin that's chosen. And, since the money isn't spent on randomization, it isn't shitty gambling.
Eh? Yeah? What do you think about that? See any flaws?
As long as there isn't a game of chance when paying real money it's all perfectly fine. That's already how it is right now in GW2 for my country. You can't buy the keys to the lootboxes, but you can get them from map completion. And you can also just buy gems and get that mount skin license thingy.