this post was submitted on 20 Feb 2026
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One of the games is Police Quest: SWAT 2 which is just delightful.
Half of it is copaganda of the highest level as presented by one of the evilest cops to ever live (seriously...). Like... a LOT of the LAPD's reputation for police brutality and corruption can be tied to him. But it was a solid, for its time, squad tactics game that I do wish more modern takes on the genre would adopt. Having a "slice the pie" button is just so nice.
But what makes SWAT 2 so good? There was the SWAT campaign where you go through a series of police calls relating to an evil terrorist cult. And there is the Terrorist campaign where you play as the cult and are taking people hostage, indoctrinating them, and otherwise attacking SWAT. And the best tactic to even out the campaign (because you are up against the poster children for militarized police over spending) is:
On the second mission you do a home invasion where you take a family hostage. Take a LOT of explosives with you. While you are leading the cops on, plant explosives on the walkway to the house. Let negotiations fizzle out and when the swat teams come to raid? Blow them the fuck up. Double tap any survivors. Wipes out the LAPD which translates to an insane amount of money to equip your crew for the rest of the missions.
Back in the day? SWAT 2 was one of those "if you know you know" games across the late stage usenet/early stage gamefaqs discussions.
I desperately need some kind of an Oral History on how the fuck that game got made.
Also, as a bonus: My dad was annoyed I was playing too much XCOM and JA2 (mostly once he figured out I used female mercs in that...). So he got me a nice manly game about how great cops are.. and boy howdy did he whup my ass when he realized I was mostly playing the Terrorist side and popping cops left and right.