this post was submitted on 17 Feb 2026
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Any noticeable latency and I won't even give something a chance to try it. Needing to send my inputs over the internet, wait for them to get processed, and then have the video output streamed back to my local setup means even a small amount of latency. 40ms (which is what I expect for my connection in online gaming servers) would kill the experience of many games, especially rhythm games or other high-reflex games like the entire fighting game genre. Some stuff like Turn Based RPGs could possibly benefit from cloud gaming for users with underperforming hardware, but that's it. Strong ~~No Thanks~~ F*** Off from me when it comes to cloud gaming.
Back in the early 2010s there was this cloud gaming service called OnLive which I thought was actually pretty neat. I played a couple action games and there wasnt really any noticeable latency. Idk what kind of wizardry they use but for most games they can probably make it work.
Of course rhythm games and fighting games specifically will probably never be playable through streaming, but those are basically unplayable at anything but the highest possible performance.
It’s way more latency than you noticed, but it depends on the genre.
Age of Wonders or Civ, those work alright. Asseto Corsa or some brawler? Ehhh. Maybe playable, but it would hurt unless that’s all you knew.
It also depends, a lot, on the connectivity.
Cloud gaming really needs a wired connection. It might work well on a flawless wireless connection (well tuned, minimal clients, no co-channel interference)... but those are exceedingly rare.