this post was submitted on 01 Feb 2026
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[–] deathmetal27@lemmy.world 1 points 15 hours ago (1 children)

What exactly is the problem with the launcher? It works fine.

[–] masterspace@lemmy.ca 1 points 13 hours ago (2 children)

How many people did it take to make Baldur's Gate?

Do you think it took Valve 30% of that number to maintain steam during that time?

[–] nednobbins@lemmy.zip 0 points 9 hours ago (1 children)

That's a completely irrelevant number.

I have no idea how many devs worked on BG3 and that number has 0 impact on my enjoyment of the game. Given the number of hours I spent playing BG3, the price made it one of the cheapest forms of entertainment available.

And, as a developer, I really don't care how much companies pay to marketing vendors. Developer pay is generally negotiated when you're hired. I haven't worked in B2C but, as I understand it, they usually pay bonuses on sales volume rather than profits.

[–] masterspace@lemmy.ca 1 points 9 hours ago* (last edited 9 hours ago) (1 children)

Whoosh.

You seem to have completely missed the point that Valve does not deserve 1/3 of all gaming revenue for running an automated digital store.

And, as a developer, I really don't care how much companies pay to marketing vendors. Developer pay is generally negotiated when you're hired. I haven't worked in B2C but, as I understand it, they usually pay bonuses on sales volume rather than profits.

Honestly what are you even trying to say here? That because you write B2B software on a salaried basis, that that means that an indie game dev doesn't care whether or not Valve takes 30% of all of their revenue?

Like no shit sherlock, thats a matter of you being a salaried employee. If you owned your own company you would very much care about a middle man taking 30% off the top.

[–] nednobbins@lemmy.zip 0 points 3 hours ago (1 children)

So you don't care that Larian isn't harmed, you don't care that the dev's aren't harmed, you don't care that the consumer isn't harmed.

You just feel bad for Epic?

[–] masterspace@lemmy.ca 0 points 2 hours ago (1 children)

What are you talking about? Larian loses 30% of every single dollar spent on their game.

Of course that harms them.

[–] nednobbins@lemmy.zip 0 points 2 hours ago (1 children)

Do you think Larian's management is also stupid?

Any halfway decent GTM executive would have checked their distribution channel options and chosen the mix that makes them the most money, net of fees.

Why would they pay for a service that harms them?

[–] masterspace@lemmy.ca 1 points 2 hours ago (1 children)

Because it's the only one. That's how a monopoly works.

[–] nednobbins@lemmy.zip 1 points 2 hours ago (1 children)

That would be how monopolies work. You realize that Steam doesn't require exclusivity, right? You can get BG3 all over the place. When customers have choice between vendors it's not a monopoly, even if they tend to make the same choice.

[–] masterspace@lemmy.ca 1 points 46 minutes ago* (last edited 44 minutes ago)

If Larian didn't list their game on Steam and subject themselves to Valve's 30% mafia fee, they would get no sales because Valve has a monopoly of customers.

That is why devs choose to keep listing on Steam and paying Valve's extortionate fee.

Consumers keep using Steam because Steam's terms of service prevent a developer from selling their game cheaper on other stores, meaning that consumers never have an incentive to buy it elsewhere.

And developers have to agree to that condition, because Steam has all the users.

See the circular trap that monopolies create?

This is why Tim Sweeney is calling them out.

[–] deathmetal27@lemmy.world 0 points 12 hours ago (1 children)
[–] masterspace@lemmy.ca 1 points 11 hours ago* (last edited 11 hours ago) (1 children)

So you're not going to answer the question?

You're just going to link to an unrelated article?

Literally all that says is that the Larian Publishing Lead doesn't like Epic buying exclusive game rights. It says literally nothing about their thoughts on Steam's 30% of revenue fee.

[–] deathmetal27@lemmy.world 0 points 11 hours ago (1 children)

Like seriously what do you care? Why does it matter to you how much cut Steam or Epic take?

Personally I just don't give a shit. I am supporting Linux gaming development, that's all I care about.

[–] masterspace@lemmy.ca 1 points 11 hours ago* (last edited 11 hours ago) (1 children)

Because it's enriching millionaires and billionaires for not doing shit, at the expense of gamers who are overpaying, and/or game developers who are losing out on revenue they can use to pay the people actually making games.

Every single indie dev who spent 5 years of their life crafting a game, suddenly has to give 30% of all of their revenue to Valve for maintaining a largely automated storefront. That's fucked.

And it extra pisses me off because gamers act like billionaire-Gabe is a saint, and billionaire-Sweeney is the devil, when Gabe has ripped everyone off for decades, and Tim Sweeney just paid developers for exclusive game rights to try and launch a competitor store. Like omg so evil of them to offer to pay for development of a game in a situation where the developer has zero obligation or pressure to take the deal. What monsters.

Tim Sweeney has also risked a significant chunk of Epic's Fortnite fortune on lawsuits that have fundamentally changed and broken the app store monopolies, and he's spent much of his personal fortune on buying up land for nature conservation.

The idea that Gabe and Valve are saints and Tim and Epic are the devil is fucking dumb.