this post was submitted on 01 Feb 2026
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Seems like buying games to remove them from your competitor is a scummier thing to do.

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[–] Matt@lemdro.id 5 points 6 hours ago (4 children)

Valve is being sued because they are forcing others to follow policies that further entrenches Steam as the largest store.

Since Epic bought the game developer, it only applies to themselves. It is much harder to sue someone over a decision that only applies to something they own. How can a company be sued for not selling their product at a store? Should Valve be sued for not selling their own games on Epic or GOG?

Is Epic’s decision to only sell their games on their store annoying for users? Yes. But unfortunately, there is nothing illegal about. There would be a better chance of a lawsuit of Epic paying other game developers for exclusivity, but that would still not be easy as game exclusivity is still a significant factor on game consoles as well. Albeit much less than in the past.

[–] mushroomman_toad@lemmy.dbzer0.com 30 points 6 hours ago (1 children)

Isn't valve being sued for

  1. Not allowing devs to sell steam download codes on other stores, But the ban only applies if they are selling the download code for cheaper than Steam

  2. Not allowing devs to sell steam DLC download codes on other stores

I don't think 1 or 2 puts other stores at any disadvantage. If a store wants to sell steam download codes then Valve has to get their normal cut. If they don't want to pay the valve tax, then they don't need to offer a Steam download code.

[–] markz@suppo.fi 3 points 4 hours ago (1 children)

So the entire problem is about restrictions on steam codes?

[–] yeahiknow3@lemmy.dbzer0.com -1 points 3 hours ago* (last edited 3 hours ago)

It’s a restriction on where you can get a DLC you paid for. The fact that you paid for it at Walmart shouldn’t matter.

[–] lofuw@sh.itjust.works 25 points 6 hours ago (1 children)

Valve isn't forcing anyone to use their platform.

If Steam's terms aren't satisfactory for developers, then they don't have to use Steam.

[–] kinsnik@lemmy.world 4 points 4 hours ago (2 children)

There are laws that say that abusing a monopoly is illegal. Steam is objectively a monopoly in pc games. Sure, you don't have to use it, but it is basically impossible for indie developers to make a living without it.

Now, the question is if valve's actions are actually abusing the monopoly, or normal business practices.

[–] fyrilsol@kbin.melroy.org 8 points 3 hours ago (2 children)

I would say they aren't.

Because, they aren't like Epic, who has been going around and locking games behind exclusivity deals. Name me one game by one developer, who Valve went to and was like "hey, I'm going to give you a $5 Million exclusivity deal. I'd like for your game to be available on our Steam platform for 2 years before you're allowed to sell anywhere else!"

I'm sure nobody can find that game. Meanwhile, Epic has done this to Metro: Exodus, Tony Hawk Pro Skater 1+2 for the PC and outright buying studios going "hey, delist your game on Steam and only be available to our platform."

How the fuck can that broad be so stupid to not notice that? But it's all Valve's fault, somehow.

[–] kinsnik@lemmy.world 2 points 1 hour ago (1 children)

I don't know if valve are or aren't abusing their monopolistic position. I am not a lawyer and i don't have a horse in the race.

I was just answering to someone who said "if you don't like valve policies, dont publish your games there", which would be true for a normal business, but specifically not true of a monopoly, which steam is, unquestionably

Epic can do things much more freely, because they dont hold a monopoly on pc games

[–] fyrilsol@kbin.melroy.org 3 points 1 hour ago

It's hard to really call Valve a monopoly when, there is competition. If there's no competition, then Valve would clearly be a monopoly.

It's not like back in the 90s when Microsoft bundled their Windows OS with Internet Explorer that edged out Netscape back then. Because there really wasn't a lot of browser alternatives available to have made it where competition was there. Microsoft was considered a monopoly back then because competition was very little during their peak then.

In the digital PC gaming landscape, it's entirely different. There are numerous marketplaces for digital games. And they're big enough to where Valve is just simply an alternative and can go without if someone chooses.

Valve doesn't force anyone to use Steam or strong-arms people to buy games from them. They just exist, the people have spoken both by their own loyalty and their wallets. And that made companies like Epic mad and jealous. They just came late into the game when Valve was developing itself.

[–] ripcord@lemmy.world -3 points 2 hours ago (1 children)

hey, I'm going to give you a $5 Million exclusivity deal

This isn't something they need to.do, as they have a monopoly.

[–] MrQuallzin@lemmy.world 8 points 4 hours ago (2 children)

looks at Hytale doing quite well without even touching Steam

[–] dukemirage@lemmy.world 3 points 4 hours ago

Hytale has incredible publicity for an indie release and caters to a target group that’s used to a separate launcher. Not comparable to the usual release.

[–] Nelots@piefed.zip 3 points 4 hours ago (2 children)

Got any other modern examples than just the one game that had a massive following for the last 7 years of development?

[–] MagnificentSteiner@lemmy.zip 5 points 2 hours ago (1 children)

Anything by Blizzard, Escape from Tarkov, Minecraft, Roblox, Valorant/LoL/TFT, Genshin Impact/HSR, Fortnite and more.

[–] Nelots@piefed.zip 1 points 1 hour ago* (last edited 1 hour ago)

Notably, almost none of those are indie games, and almost any indie game that you did list came out in the 2000s like Roblox, before Steam was the behemoth it is today. Half of them are games by the same sets of AAA studios like Epic Games, Blizzard, and MiHoYo, and most Blizzard games have an entire franchise of games older than Steam itself to piggyback off of. Speaking of, anything by Blizzard isn't even true... their most recent games like Diablo IV and Overwatch 2 are both on Steam. Tarkov is also on Steam now, but I'll admit I'm splitting hairs here since it spent nearly a decade off of it. Though the fact that it released on Steam with its 1.0 update does say something.

So I really don't think any of those games aside from debatably Tarkov shows that the average modern indie dev can be successful outside of Steam.

[–] ripcord@lemmy.world 1 points 2 hours ago

Star Citizen I guess. If by "well" it is meant "making lots of money"

But yeah it's not realistic at all for 99+% of devs/games

[–] False@lemmy.world 3 points 4 hours ago

They essentially removed games that I owned and made it so I could no longer play them by drippy Linux support.

[–] yeahiknow3@lemmy.dbzer0.com 1 points 3 hours ago

The only answer with an actual articulate explanation has 30% downvotes because the average gamer IQ is double digits.