this post was submitted on 30 Jan 2026
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PC Gaming

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[–] GammaGames@beehaw.org 25 points 1 day ago (2 children)

I think a majority of devs would jump ship if epic had the userbase, that 10-15% difference can be huge! But the store is bad and doesn’t have the consumers so it’s mostly a waste of resources

[–] JackbyDev@programming.dev 11 points 14 hours ago (2 children)

Prior to me switching to Linux, the main reason I preferred Steam over others was the Steam Workshop. Modding is typically so easy on Steam. As far as I'm aware, none of the other stores have that. I'd love to proven wrong though, because that just means more games can use mods.

But now, as far as I'm aware, Steam is the only major one that supports Linux.

[–] joelfromaus@aussie.zone 2 points 3 hours ago* (last edited 3 hours ago)

Anyone else here old enough to remember old-school modding with multiplayer games? Having to make sure everyone at the LAN has the same base game with the right patches applied, the right mod versions and of course if a new version has come out since last meet there might be files that need to be changed/shifted/removed.

Ahh those were the days… that sucked. Thank god for Steam workshop! So much easier especially in games with deep support for it. ARK Survival Evolved for example. If you join a server that uses mods they automatically install from Workshop! What a time to be alive.

Though I have to admit, I haven’t used EGS for a while, I bet their version of Steam Workshop is even better! Otherwise Tim would look like an absolute muppet with the constant criticisms of other platforms.

[–] GammaGames@beehaw.org 6 points 11 hours ago

They definitely do a lot to earn that 30%, there’s a ton of dev tools for games. Workshop, leaderboards, multiplayer, etc

[–] kuberoot@discuss.tchncs.de 7 points 1 day ago (2 children)

Yup, and this kind of stuff is why I support the lawsuits against Valve - in the sense that I do want oversight and fair judgement on the issues being raised, especially since one included an email from a Valve employee saying a developer isn't allowed to sell their game cheaper than on steam.

I imagine if Valve isn't doing anything wrong, it'll just waste some time - but it could also do good for game developers and players, by reducing the cut, but also potentially by opening up Steam's tools for networking, input, workshop to not be locked into their platform (since that can definitely keep devs on steam in cases where they might want to diversify)

[–] Adeptus_Obsoletus@piefed.social 1 points 3 hours ago

People seem to forget that without courts of law, the steam refund policy wouldn't exist. Valve fought tooth and nail to be exempt from that.

[–] GammaGames@beehaw.org 3 points 11 hours ago

Offering servers as a service would be great, so many PC only games that rely on steam’s multiplayer would be easier to port!