this post was submitted on 27 Jan 2026
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I deleted almost everything from a project, and it still crashes. I rendered an older project again to see if it's a problem with a new driver or Blender version, but everything worked fine.

So my hardware appears to be OK, Blender is OK, and the driver is OK. But something inside the project file is causing trouble.

The project had over 1.6 million faces and more than 1,000 objects. Now 14 objects and only 4,300 faces. It's still crashing. No matter which render engine I use. Tested with Cycles, EEVEE, Hydra Storm.

And it doesn't crash at the first frame. It renders a random number of frames correctly and then crashes.

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[–] Stefan_S_from_H@piefed.zip 1 points 1 month ago

The number of frames it renders before a crash is so random that I start to believe that this may be a hardware problem.

To test this, I just ran CineBench. GPU and multicore CPU. Nothing. No crash, nothing. No games crashed, even the ones with Unreal Engine.

No other program shows any problem, so I don't know if I should waste time testing the RAM.