this post was submitted on 31 Dec 2025
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[–] Kolanaki@pawb.social 18 points 2 months ago* (last edited 2 months ago) (4 children)

Wasn't the original vision of Doom closer to an RPG than the action game it came out to be? I know I read somewhere (one of the books written about development of the game) it was originally meant to have a bigger story, multiple characters, dialogue, etc.

[–] Duamerthrax@lemmy.world 19 points 2 months ago* (last edited 2 months ago) (1 children)

Maybe? The devs played DnD during development and the chapter text definitely sounds like a GM setting the scene. Supposedly Daikatana is closer to John Romero's vision of ~~Doom~~(it was Quake). It's not great though, so if they tried to implement those ideas back with Doom, it probably wouldn't have been as well received. Doom has a sort of K.I.S.S. design.

[–] ayyy@sh.itjust.works 16 points 2 months ago (1 children)
[–] Duamerthrax@lemmy.world 15 points 2 months ago

You gotta understand. This was 1994. Graphic design wasn't invented yet.

[–] DoucheBagMcSwag@lemmy.dbzer0.com 5 points 2 months ago

That is correct! Look at the Doom Bible

[–] Skullgrid@lemmy.world 3 points 2 months ago (1 children)
[–] Kolanaki@pawb.social 3 points 2 months ago* (last edited 2 months ago) (1 children)

No. Doom.

Quake never had any vision, originally. That's why it seems so random.

[–] Skullgrid@lemmy.world 3 points 2 months ago (1 children)

... OK, I read masters of doom. Quake had a vision, that vision became daikatana.

The problem was that Romero couldn't bring everyone on board, because it was too complex and they slapped whatever everyone did together; hence the random design

[–] Kolanaki@pawb.social 3 points 2 months ago (1 children)

Check out Doom Bible; Tom Hall's original design document for Doom. One of the first drafts is where what I am talking about came from.

[–] Skullgrid@lemmy.world 3 points 2 months ago* (last edited 2 months ago)

Sure. It can be true for both games :)

Although, I did play and learn about Rise of the Triad, which is what Tom's vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter.

EDIT : I suggested quake because you said you were unsure :)

[–] angstylittlecatboy@reddthat.com 2 points 2 months ago

I know Quake was originally planned as an RPG, and became an FPS because they had to ship "something" and they knew how to do FPS