this post was submitted on 28 Dec 2025
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That didn't happen in a vacuum. For a lot of us we do more than game. And there legitimately wasn't an alternative till much more recently.
For instance, for Over a decade. If you were rendering out, a hardware accelerated video through Premiere. It was likely with an Nvidia card. Raytracing, Nvidia has been king at that since long before the 2000 series. It's changing slowly. Thank goodness. I'm more than happy to be able to ditch Nvidia myself.
I've been able to use cuda accelerated cycles rendering in blender with my nearly 12 year old gt 750 for a decade. We aren't even talking RT cores, though they still have a solid lead yes. AMD didn't get the capability till basically the covid chip shortage and crypto bubble. When everything was unobtanium.
Likewise, go talk to anyone that edits video semi professionally. Accelerated timeline rendering via cuda in premiere was massive. AMD and now Intel are supporting both finally. But are only roughly a decade late. And software is still maturing for them.
I'm looking at upgrading to a battle mage card since they can support my workflows. Gaming and 3d modeling/raytracing. 2 years ago that wouldn't have been a possibility. Nvidia made a massively good investment and position with cuda.