this post was submitted on 26 Dec 2025
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Game Development

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Hi all, I'm currently working on a hobby project currently titled "Prometheus and the Gods" (but will be changed at a later date to reference the duck), where you are tasked by Prometheus, the Titan who stole fire from the gods, to infiltrate in the worlds of the twelve (Greek) Olympian gods and steal their power for the humans (e.g. mastery of the seas from Poseidon). In addition, the player is a duck, which is kind of fun.

The game will mostly be about solving puzzles and going through obstacle courses, rather than real-time combat. The player can interact with "totems" to use the powers of what Wikipedia calls "nature deities": Helios, the all-seeing Sun god, Achelous, the river god of the largest river in Athens I think, and the four Anemoi, the winds (N/S/E/W)

I've got the basic movement down, and I think I have done a decent job at making pixel art for the player, character sprites, and the world. However, I'm not very good at level design at all, and the levels that I have added (tutorial + meeting the four winds) aren't all that fun to play, they all are either a) too easy b) way too difficult or c) just boring/uninteresting.

I am looking for someone who has any skill in level design, and ideally some experience with Godot as well. (two programmers are better than one!) This is a hobby project that won't be making any money though, so this isn't a job or anything, just a bit of fun. No set schedule or anything.

the project's repo if you want to look at what I have so far: https://codeberg.org/sbird/prometheus-and-the-gods

Previous posts on the game for reference:

https://lemmyverse.link/sopuli.xyz/post/30189374

https://lemmyverse.link/sopuli.xyz/post/29809327 (older post, player is not a duck)

~~Note: there does appear to be a "find a team" community, but there's only four posts, and it looks like it died a year or so ago...~~ cross-posted in the "I Need a Team" community

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[โ€“] ArmoredThirteen@lemmy.zip 7 points 1 day ago* (last edited 1 day ago) (1 children)

I have professional coding experience and am currently going to school for game design, hoping to specialize in level design. I don't currently know Godot but I've been wanting to learn. So idk if I have exactly the needed skills right now but I'm willing to help if you're willing to put up with me going through a bit of a learning curve (and there will be times I'm quite busy at school)

[โ€“] sbeak@sopuli.xyz 1 points 9 hours ago

Godot is quite easy to pick in my opinion, GDScript (the language used to write scripts) is very similar to Python, you just need to get the hang of working with nodes and signals. I would be glad to help you get the hang of Godot :D

And being busy at school will be no problem, I don't have a fixed schedule (I am also busy in school) so that's all good.