Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
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Instead of a gaming computer, the last time I had some spare cash, I built a NAS. When I had a little again, but not enough to really build out a high end rig, I got the OLED Deck and immediately bought Factorio. I'd been binging Factorio content, recently found some channels like Dosh Doshington, DocJade, etc and knew I wanted in. For a PC game, that really wants a keyboard and mouse, it plays friggin fantastic on Deck.
More recently, because I was watching SMW romhack players a while back and Pangaea Panga just released Super Dram World 3, I've gone all in on learning Kaizo Mario games. Panga's "Kaizo Kindergarten" is a great intro, along with "2Kaizo2Learn." "Joy of Kaizo" is a beautiful dedication to Bob Ross' "Joy of Painting" where level backgrounds are recreations of paintings from actual episodes of the show. It also features difficulty options and the beginner mode is pretty noob friendly. At least for someone like me who hasn't played SMW since my SNES was hooked up in the 90s. Anyway, if you've fond memories of SMW it's almost a crime not to revisit it and its hacks, either on a Deck or any portable emulator.
This is super interesting. To me Factorio feels so clumsy when you can't access keyboard shortcuts. How did you get the controls to work well?
As Minnels pointed out, Wube put in work to make the game controller friendly for the Switch. On Deck, the trackpads make it even better. I play with the default settings but, like the OG Steam Controller, the controls are further customizable through Steam's own interface. There are a few community layouts people seem fond of, which probably map some toggles or whatnot missing from the default layout, but I think it's incredibly playable as is.
I've been on a hiatus from Factorio for about a month now but I've set up a dedicated server on the aforementioned NAS. I think I'm going to go another another bender soon and use it as an excuse to learn a little LUA and maybe Grafana as well. I think it'd be fun, once my build is semi-stable, to let it run unpaused even when players aren't connected and have alerts set up based on the tracked stats. Will see how that pans out.
Sounds interesting. I wonder how that experience will balance with regards to establishing new mines... I could imagine that stable defenses can be set up against biters, but that resource patches will quickly run out if the game is left alone for 48+ hours
I think they made the controls controller friendly with the release of the switch version. Haven't tried it myself but maybe should one day. Love Factorio.