this post was submitted on 18 Dec 2025
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[–] rainwall@piefed.social 42 points 3 weeks ago* (last edited 3 weeks ago) (3 children)

Monopolized a market by offer good services to both end users and buisness clients.

Lets not forget the evil though : helped set the 30% cut for apps/games that became the standard across all digital spaces, arguably started online gambling and microtranactions in gaming.

[–] SpaceNoodle@lemmy.world 16 points 3 weeks ago (1 children)

Online gambling existed well before Steam.

How did they start microtransactions?

[–] okwhateverdude@lemmy.world 9 points 3 weeks ago (1 children)

Selling loot boxes, where you pay 2-3 currency units to "unlock" a box that definitely won't have something of value the vast majority of the time. TF2 cosmetics, CS:GO gun/knife/glove/player model skins

[–] mitram2@lemmy.pt 7 points 3 weeks ago (1 children)

To be fair those are cosmetic only items. I've played a ton of those games and didn't spend s dime, because I don't care about how cool my gun looks.

[–] okwhateverdude@lemmy.world 4 points 3 weeks ago

same. But to a lot of people, those pixels are valuable. So valuable an entire secondary market opened up outside of Steam. And the lootbox mechanic is literally gambling-- No different than a slot machine. When opening a box, it even gins it up with graphics and fanfare, just like a video slot machine.

Multiple billions of currency units in "value" all situated around virtual gambling. Valve created the most successful, valuable digital casino, ever.

[–] Infernal_pizza@lemmy.dbzer0.com 2 points 3 weeks ago

And is still effectively DRM even if it's fairly non-invasive