this post was submitted on 13 Dec 2025
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Gaming

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[–] prettybunnys@piefed.social 35 points 2 weeks ago (3 children)

I appreciate how Kingdom Come Deliverance handles fast travel.

The further you travel the more likely shits gonna get fucky on the way

[–] mrgoosmoos@lemmy.ca 6 points 2 weeks ago (1 children)

what does "getting fucky" mean in that game?

[–] prettybunnys@piefed.social 15 points 2 weeks ago (1 children)

harassed by bandits or something

[–] mrgoosmoos@lemmy.ca 13 points 2 weeks ago (1 children)

like fast travel is interrupted by an encounter?

[–] prettybunnys@piefed.social 9 points 2 weeks ago (1 children)

yeah, there are assorted encounter types you can be interrupted by, not all are bad but many are. some start unique quests.

The encounter often times is related to where you are, so if there is a bandits hideout in the woods near a place you’re fast traveling past they might hop out and try to rob you.

Or you might run into a weird person near a village.

Or you might just run into some dudes that wanna wrestle.

These people are in the world otherwise and you could run into them while not fast traveling too, but when fast traveling you’re not like to avoid “bad” situations

[–] mrgoosmoos@lemmy.ca 1 points 1 week ago

that's good mechanics, I like it. not lazy coding that just does a flat chance per travel event. it's a good look for the devs

[–] teft@piefed.social 4 points 1 week ago

I like KCD for hardcore’s fast travel. There isn’t any. You have to learn the map and move your horse the old fashioned way with no compass and no map marker for Henry. It really immerses you and forces you to learn the map.

[–] Aneb@lemmy.world 3 points 2 weeks ago

Big reason why I just rode the horse the old fashion way and avoided obstacles myself